2011
DOI: 10.1016/j.encep.2010.06.006
|View full text |Cite
|
Sign up to set email alerts
|

Évaluation des caractéristiques sociales, des stratégies de coping, de l’estime de soi et de la symptomatologie dépressive en relation avec la dépendance aux jeux vidéo en ligne chez les adolescents et les jeunes adultes

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

2
13
0
1

Year Published

2012
2012
2020
2020

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 42 publications
(18 citation statements)
references
References 15 publications
2
13
0
1
Order By: Relevance
“…In this case, Facebook itself works as the bridge between gambling activities and sleep disorders. Third, persons with addition to online video games might develop feelings of loneliness and isolation, which has been also associated with sleep fragmentation [21]. Finally, it has been suggested that exposure to bright light at the wrong time of the day can alter circadian rhythm sleep with insomnia and excessive sleepiness [22].…”
Section: Discussionmentioning
confidence: 99%
“…In this case, Facebook itself works as the bridge between gambling activities and sleep disorders. Third, persons with addition to online video games might develop feelings of loneliness and isolation, which has been also associated with sleep fragmentation [21]. Finally, it has been suggested that exposure to bright light at the wrong time of the day can alter circadian rhythm sleep with insomnia and excessive sleepiness [22].…”
Section: Discussionmentioning
confidence: 99%
“…The first was the time spent playing video games, considered as an initial but insufficient indicator of problematic playing (Parker et al, 2008(Parker et al, , 2013Schmit, Chauchard, Chabrol, & Sejourne, 2011;Tejeiro Salguero & Bersabé Moran, 2002). Indeed, even though the time spent playing is not a criterion of addiction, problematic gamers spend more time on video games than non-problematic gamers do (Parker et al, 2008(Parker et al, , 2013Schmit et al, 2011). In addition, the time spent on video games increases with involvement, which can lead to addiction (Van Rooij et al, 2010).…”
Section: The Present Researchmentioning
confidence: 99%
“…Male early adolescents played digital games for significantly longer period of time and significantly more of them preferred playing games socially than females did. Previous research (Parker et al, 2013;Schmit et al, 2011) confirmed a positive correlation between identifying digital game addiction and time spent playing digital games.…”
Section: Discussionmentioning
confidence: 67%
“…There were no statistically significant differences in the identified addiction related to the average daily or weekly gameplay time. Researchers (Parker et al, 2013;Schmit, Chauchard, Chabrol, & Sejourne, 2011;Van Rooij et al, 2010) stated that gameplay time should not be observed as direct criterion of digital games addiction. However, the average gameplay time is a statistically significant predictor of preferred digital game genre, as its increase significantly reduced the probability of preferring Logic games.…”
Section: Discussionmentioning
confidence: 99%