2018
DOI: 10.1016/j.smr.2017.11.002
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eSport: Construct specifications and implications for sport management

Abstract: The purpose of this article is to add to the conceptual discussion on eSport, analyze the role of eSport within sport management, and suggest avenues for future eSport research. The authors suggest that debates surround the degree to which eSport represents formal sport, and disagreements likely stem from conceptualizations of sport and context. Irrespective of one's notion of eSport as formal sport, the authors suggest the topic has a place in sport management scholarship and discourse. Such a position is con… Show more

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Cited by 119 publications
(82 citation statements)
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“…Such growing popularity of the esports industry has attracted interest from researchers, ranging from those interested in conceptual discussions to those seeking to conduct empirical examinations. More specifically, scholars have prompted and largely facilitated in-depth discussions regarding the definition of esports and the qualification of esports as sport and sport management scholarship ( Cunningham et al, 2018 ; Hallmann and Giel, 2018 ). Researchers have also empirically examined esports consumer behavior in different contexts such as esports gameplay ( Seo, 2016 ; Jang and Byon, 2020 ), online esports media consumption ( Sjöblom and Hamari, 2017 ; Qian et al, 2019 ), and esports event attendance ( Pizzo et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
“…Such growing popularity of the esports industry has attracted interest from researchers, ranging from those interested in conceptual discussions to those seeking to conduct empirical examinations. More specifically, scholars have prompted and largely facilitated in-depth discussions regarding the definition of esports and the qualification of esports as sport and sport management scholarship ( Cunningham et al, 2018 ; Hallmann and Giel, 2018 ). Researchers have also empirically examined esports consumer behavior in different contexts such as esports gameplay ( Seo, 2016 ; Jang and Byon, 2020 ), online esports media consumption ( Sjöblom and Hamari, 2017 ; Qian et al, 2019 ), and esports event attendance ( Pizzo et al, 2018 ).…”
Section: Introductionmentioning
confidence: 99%
“…Heere (2018: p. 21), for example, argues that as "the sport industry itself is embracing e-sports as a sport, scholars should embrace e-sports as a manifestation of sportification and examine their negative and positive effect". (See discussion of similarities and differences between sports and esports for example Kari & Karhulahti, 2016;Jenny et al, 2017;Cunningham et al, 2018. ) The relationship between e-sports and traditional sports is not the only factor causing hesitation.…”
Section: Introductionmentioning
confidence: 99%
“…As a result, Funk, Pizzo, and Baker (2018) wrote of the importance for the field of sport management to give serious consideration to esports. Additional sport management scholars have noted that the esports industry encompasses many aspects of traditional sports, such as the development and playing experiences of participants, and suggest additional research be conducted in this space (Cunningham et al, 2018;Hallmann & Giel, 2018;Kane & Spradley, 2017;Keiper, Manning, Jenny, Olrich, & Croft, 2017). Heere (2018) argued that regardless of whether esports qualify as traditional sport, this space should be examined within the scope of sport management literature.…”
mentioning
confidence: 99%