2020
DOI: 10.25035/jade.02.01.03
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The playing experiences of esport participants: An analysis of treatment discrimination and hostility in esport environments

Abstract: The eSport industry has seen rapid growth over the previous decade with additional opportunities for participants to compete in competitive and casual environments. As such, the sport industry has taken notice of this increase in popularity and exposure for eSport. A recent call to arms by sport management scholars suggests that the field of sport management needs to broaden research endeavors to include analyses of eSport and eSport spaces. To that end, this investigation serves as one of the first that inves… Show more

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Cited by 31 publications
(25 citation statements)
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“…Furthermore, we did not explicitly include, for instance, eSports (i.e., playing digital games in competitive tournaments and the like), as we wanted to focus on classical digital gaming. However, future studies on gaming preferences should also consider eSports as one growingly important part of gaming culture (for more information on eSports, see Cunningham et al, 2018 ; Pizzo et al, 2018 ; Darvin et al, 2020 ). However, our research might have some implications for eSports as well.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, we did not explicitly include, for instance, eSports (i.e., playing digital games in competitive tournaments and the like), as we wanted to focus on classical digital gaming. However, future studies on gaming preferences should also consider eSports as one growingly important part of gaming culture (for more information on eSports, see Cunningham et al, 2018 ; Pizzo et al, 2018 ; Darvin et al, 2020 ). However, our research might have some implications for eSports as well.…”
Section: Discussionmentioning
confidence: 99%
“…Sport, traditional or electronic variety, has been considered a highly masculine institution organized by and for men (Cameron, 2019;Darvin et al, 2020;Ruvalcaba et al, 2018), so it is a fertile area to examine the experience of women. Through the framework of hegemony, where cultural dynamics are shaped by a privileged group of people (Dellinger, 2004) coupled with the power relations between men and women, hegemonic masculinity surfaces.…”
Section: Hegemonic Masculinitymentioning
confidence: 99%
“…While previous work has been informative on harassment and the subsequent experiences of women in traditional sport (e.g., basketball, hockey: Fasting et al, 2007;Hindman & Walker, 2020;Taylor et al, 2018), this occurrence has not been previously expanded upon in nontraditional sport spaces (i.e., esports). Further, to our knowledge, only a small number of studies within the esports industry have identified the existence of hostility and discrimination for esports participants (e.g., Cameron, 2019;Darvin et al, 2020; J.T. Ruvalcaba et al, 2018), and as such our study sought to uncover the career experiences of professional women within the esports workplace.…”
Section: Introductionmentioning
confidence: 99%
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