2020
DOI: 10.3389/fpsyg.2020.01671
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Social Atmospherics, Affective Response, and Behavioral Intention Associated With Esports Events

Abstract: The purpose of this study was to conceptualize social atmospherics in the context of esports attendance and examine the relationship among social atmospherics, affective responses, and behavioral intention. Based on review literature, we conceptualized social atmospherics as five dimensions in esports events' environments: social density, suitable behavior, similarity, cosplay, and cheering behavior. Notably, cosplay (i.e., a portmanteau of the words "costumes" and "play") and cheering behavior factors adopted… Show more

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Cited by 14 publications
(17 citation statements)
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References 25 publications
(89 reference statements)
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“…To explain the recent esports phenomena, studies of esports have been conducted across diverse disciplines, such as sport management, gaming and gambling, and mental wellness [2][3][4][5][6]. In sport management, Jang, Kim et al [7] identified social atmospheric elements (i.e., social density, suitable Sustainability 2021, 13, 8019 2 of 13 behavior, similarity, cosplay, and cheering behavior) to measure esports event participants' perceptions. The researchers found that all five factors influenced affective responses and intention to re-visit esports events in the future directly and indirectly, respectively.…”
Section: Introductionmentioning
confidence: 99%
“…To explain the recent esports phenomena, studies of esports have been conducted across diverse disciplines, such as sport management, gaming and gambling, and mental wellness [2][3][4][5][6]. In sport management, Jang, Kim et al [7] identified social atmospheric elements (i.e., social density, suitable Sustainability 2021, 13, 8019 2 of 13 behavior, similarity, cosplay, and cheering behavior) to measure esports event participants' perceptions. The researchers found that all five factors influenced affective responses and intention to re-visit esports events in the future directly and indirectly, respectively.…”
Section: Introductionmentioning
confidence: 99%
“…Significant direct and/or indirect predictors or associations in esports spectatorship behavioral intention were found (Jang et al. , 2020, 2021b; Kim and Kim, 2020; Lim et al.…”
Section: Resultsmentioning
confidence: 99%
“…The outcome measures besides on-site and online esports consumption were behavioral intention (Jang et al. , 2021b; Jang et al. , 2020; Kim and Kim, 2020; Lim et al.…”
Section: Resultsmentioning
confidence: 99%
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