2013
DOI: 10.1016/j.colegn.2012.11.001
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‘eSimulation’ Part 1: Development of an interactive multimedia mental health education program for generalist nurses

Abstract: Generalist health care professionals are increasingly challenged to provide mental health care within their own clinical specialties. Educators are challenged with providing innovative, engaging and accessible education programs to increase the mental health knowledge and skills of generalist health care professionals. Simulation is increasingly being used within learning curricula to optimise learning and the use of information and communication technology has emerged as a novel way of providing simulated lea… Show more

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Cited by 18 publications
(15 citation statements)
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“…Positive feedback based on attitude and confidence ratings confirmed the program's ease of use, interactivity, and realism. In another study, a case-based multimedia Web-based simulation program taught mental health patient management to general nurses (Lamont & Brunero, 2013a). Qualitative findings supported the view that the program was realistic, engaging, and relevant for participants (Lamont & Brunero, 2013b).…”
Section: Positive Educational Impact Of Both Simulation Approachesmentioning
confidence: 82%
See 1 more Smart Citation
“…Positive feedback based on attitude and confidence ratings confirmed the program's ease of use, interactivity, and realism. In another study, a case-based multimedia Web-based simulation program taught mental health patient management to general nurses (Lamont & Brunero, 2013a). Qualitative findings supported the view that the program was realistic, engaging, and relevant for participants (Lamont & Brunero, 2013b).…”
Section: Positive Educational Impact Of Both Simulation Approachesmentioning
confidence: 82%
“…The educational and other components have been defined by Meakim et al (2013). Recent technological advancement has enabled simulation education to move into the world of virtual learning through the use of computer-based simulation (e-simulation), which can also be made accessible via a Web browser (Holt, Segrave, & Cybulski, 2012;Lamont & Brunero, 2013a;. Although resource intensive to develop, e-simulations can include text, graphics, sound, vision, color, animation, and video in a blended learning approach (Byrne, Heavey, & Byrne, 2010) and can offer significant resource benefits through ease of accessibility (Cybulski, 2010).…”
mentioning
confidence: 98%
“…It is reported that the nurses can also get improvement in the knowledge, skills and confidence of delivering safe and competent mental health care by giving THEP, an interactive multimedia mental health education program. [11,12] In China, migrant workers are at a special status due to the low level of their education, low income, poor welfare. We used the tailed health education program for migrant workers and achieved satisfactory results.…”
Section: Discussionmentioning
confidence: 99%
“…[11][12][13][14][15] In previous studies, the diabetes patients benefit a lot from culturally tailored diabetes education and management program, [13][14][15] Meanwhile, it is reported that the nurses can also get improvement in the knowledge, skills and confidence of delivering safe and competent mental health care by giving THEP, an interactive multimedia mental health education program. [11,12] In China, many factors contribute to the vulnerability of migrant workers. [16] In this study, we evaluated the effectiveness of an HIV/AIDS THEP in terms of increased awareness and knowledge for migrant construction workers (MCWs) in an city, China.…”
Section: Introductionmentioning
confidence: 99%
“…Dalam bidang pendidikan keperawatan jiwa, metode tradisional seperti role play, skenario kasus, sampai saat ini masih efektif digunakan untuk mengajarkan ilmu keperawatan jiwa (Brunero, Jeon, & Foster, 2012). Meskipun demikian, saat ini sudah dikembangkan pembelajaran multi media yang oleh Lamont and Brunero (2012) dikembangkan dalam 'eSimulation' untuk pembelajaran keperawatan jiwa umum dengan sasaran para Perawat. eSmulation merupakan produk simulasi yang menampilkan kenyataan, dan pembelajaran aktif oleh pengguna dengan menggunakan perangkat komputer (Billings & Halstead, 2005).…”
Section: Pendahuluanunclassified