2020
DOI: 10.15547/tjs.2020.03.001
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Ensuring the security of youth in the online world: the potential of the digital art and steam education

Abstract: The online world offers a huge number of opportunities and variety of information sources, which differ significantly from each other. To high extent the online world is the place, where youth spend most of their time. In such situation the creative and critical thinking are essential to help youth integrate and develop their individuality in the digital world. Furthermore, the interdisciplinary nature of digital art serves to develop creativity and critical thinking. In this way, they create new knowledge, wh… Show more

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Cited by 7 publications
(4 citation statements)
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“…Students also gain experience to develop the ability to observe through the technology created. In addition, students create technology, apply it, and express themselves through art (Prezhdarova & Pastarmadzhieva, 2020).…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Students also gain experience to develop the ability to observe through the technology created. In addition, students create technology, apply it, and express themselves through art (Prezhdarova & Pastarmadzhieva, 2020).…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Para finalizar este apartado en lo que se refiere al caso estadounidense un estudio (Prezhdarova & Pastarmadzhieva, 2020) reflexionó acerca del mundo en línea con respecto a dónde pasan la mayor cantidad de su tiempo los jóvenes actualmente, por lo que se hizo necesario repensarse este escenario, emergente y futuro, teniendo en cuenta categorías novedosas como el arte digital el cual, según los investigadores, proporciona diversas herramientas para la constitución de nuevos conocimientos y que conllevó inmediatamente a preguntarse por la educación STEAM en la formación de pensamiento mucho más creativo y crítico.…”
Section: Estados Unidos En El Marco Del Stem Y Steamunclassified
“…Meanwhile, many studies proved the benefits of VLEs in secondary education curriculum design by providing a foundation and skills to students for future engagement in knowledge-based design industries (Noel & Liub, 2017). More specially, Online Laboratories and VR/AR educational applications support various subjects of university curricula, such as History, geography, Natural Sciences, Medical, engineering, architecture, etc (Niu et al, 2021;Prezhdarova & Pastarmadzhieva, 2020). Hence, using these applications in education can enhance the quality of the Higher Education System and cultivate students' creativity and critical thinking, especially in Kurdistan Region-Iraq.…”
Section: Introductionmentioning
confidence: 99%