2006
DOI: 10.1007/978-3-540-89454-4_29
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Cited by 19 publications
(1 citation statement)
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“…The active role taken by users in EN has been exploited for educational purposes through the introduction of role-play elements, allowing children to become aware of the consequences of their actions by acknowledging the response triggered in the virtual characters with which they interact. [24].…”
Section: Related Workmentioning
confidence: 99%
“…The active role taken by users in EN has been exploited for educational purposes through the introduction of role-play elements, allowing children to become aware of the consequences of their actions by acknowledging the response triggered in the virtual characters with which they interact. [24].…”
Section: Related Workmentioning
confidence: 99%