2015
DOI: 10.1007/978-3-319-27036-4_2
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Open Design Challenges for Interactive Emergent Narrative

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Cited by 36 publications
(12 citation statements)
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“…Agency (a term mostly used in games) is the actual level of control that players feel while in the game world [35,2]. Multiplayer Interactive Narrative Experiences (MINEs) are interactive authored narratives in which multiple players experience distinct narratives (multiplayer differentiability) and their actions influence the storylines of both themselves and others (inter-player agency) [36].…”
Section: Ds Modulementioning
confidence: 99%
See 1 more Smart Citation
“…Agency (a term mostly used in games) is the actual level of control that players feel while in the game world [35,2]. Multiplayer Interactive Narrative Experiences (MINEs) are interactive authored narratives in which multiple players experience distinct narratives (multiplayer differentiability) and their actions influence the storylines of both themselves and others (inter-player agency) [36].…”
Section: Ds Modulementioning
confidence: 99%
“…Humans can really benefit from their own stories, mentally and emotionally, and after all these years, we still learn and improve on telling stories [1]. Narratologists agree that to constitute a narrative, a text must tell a story, exist in a world, be situated in time, include intelligent agents, and have some form of a causal chain of events, while also it usually seeks to convey something meaningful to an audience [2].…”
Section: Introductionmentioning
confidence: 99%
“…Ryan et al [33] listed four key challenges for interactive emergent narrative: modular content, compositional representational strategies, story recognition, and story support. These challenges also affect dynamic music composition and can all be assisted by effective knowledge organisation.…”
Section: The Experience Of Interactionmentioning
confidence: 99%
“…The potentials and challenges with emergent and interactive narratives are explored in other recent studies such as Ryan, Mateas, and Wardrip-Fruin (2015), Estupiñán and Szilas (2019) and Gjøl, Jørgensen, and Bruni (2019). These studies approach the analysis of different aspects of interactive or emergent narratives in a digital or game realm to understand user engagement, narrative potentials and challenges.…”
Section: Introductionmentioning
confidence: 99%