2021
DOI: 10.47197/retos.v44i0.91035
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El escape room como estrategia didáctica en el Máster de Profesorado (Escape room as a didactical strategy in the Master’s degree in Teacher Learning)

Abstract: Ante la falta de motivación del alumnado universitario, se hacen necesarias metodologías activas que les brinden un rol protagonista dentro del proceso de enseñanza-aprendizaje. Dentro de ellas encontramos el aprendizaje basado en juegos, destacando el enorme auge en los últimos años de los escape rooms en los procesos formativos. En este artículo se pretende analizar lo que este tipo de planteamientos puede generar en el contexto universitario, a través de las percepciones y valoraciones del alumnado d… Show more

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Cited by 4 publications
(2 citation statements)
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“…First, it should be noted that the Escape Room was presented as an innovative methodological strategy that generated a higher level of enjoyment, understood as the degree of enjoyment of the student with the gamified experience or activity . In line with what has been found in other previous studies, students reported a higher level of absorption or degree of evasion with respect to the surrounding environment (Högberg et al, 2019;González-Yubero et al, 2023), as well as a higher level of activation during the gamified experience (Navarro-Mateos and Pérez-López, 2022). In this line, our results show that the different challenges and enigmas of the Escape Room stimulated the students' attention and interest in the contents of the subject.…”
Section: Discussionsupporting
confidence: 92%
See 1 more Smart Citation
“…First, it should be noted that the Escape Room was presented as an innovative methodological strategy that generated a higher level of enjoyment, understood as the degree of enjoyment of the student with the gamified experience or activity . In line with what has been found in other previous studies, students reported a higher level of absorption or degree of evasion with respect to the surrounding environment (Högberg et al, 2019;González-Yubero et al, 2023), as well as a higher level of activation during the gamified experience (Navarro-Mateos and Pérez-López, 2022). In this line, our results show that the different challenges and enigmas of the Escape Room stimulated the students' attention and interest in the contents of the subject.…”
Section: Discussionsupporting
confidence: 92%
“…A previous study show that the implementation of educational Escape Room in the Higher Education environment, makes students have to work collaboratively, testing creativity and critical thinking in solving challenges in a limited time (Fotaris and Mastoras, 2019). The results of some research with university students show positive values in enjoyment/fun, degree of absorption, creative thinking, sense of mastery and student activation toward learning (Anguas-Gracia et al, 2021;Navarro-Mateos and Pérez-López, 2022;González-Yubero et al, 2023). On the other hand, it is worth highlighting that some studies confirm the experience of negative affect or unpleasant emotions during the Escape Room game in university students (Soler et al, 2020;Anguas-Gracia et al, 2021;González-Yubero et al, 2023).…”
Section: Gamification Through Educational Escape Roommentioning
confidence: 97%