Proceedings of the ACM SIGGRAPH Symposium on Applied Perception 2015
DOI: 10.1145/2804408.2804422
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Egocentric distance perception in the Oculus Rift (DK2)

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Cited by 62 publications
(48 citation statements)
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References 15 publications
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“…Researches on immersive environments repeatedly demonstrate the underestimation of distance perception (Knapp and Loomis, 2004;Mohler et al, 2008) which must be considered in order to obtain coherent navigation and interactions. Although the evolution of virtual reality headsets (Creem-Regehr et al, 2015) and the use of avatars (Mohler et al, 2010) enable the minimization of this underestimation, some studies propose to introduce effective palliative solutions (Kelly et al, 2014). Therefore, the integration of an appropriation phase in our protocol would allow a clear reduction of the lack of depth perception.…”
Section: Viewpoints and Performancementioning
confidence: 99%
“…Researches on immersive environments repeatedly demonstrate the underestimation of distance perception (Knapp and Loomis, 2004;Mohler et al, 2008) which must be considered in order to obtain coherent navigation and interactions. Although the evolution of virtual reality headsets (Creem-Regehr et al, 2015) and the use of avatars (Mohler et al, 2010) enable the minimization of this underestimation, some studies propose to introduce effective palliative solutions (Kelly et al, 2014). Therefore, the integration of an appropriation phase in our protocol would allow a clear reduction of the lack of depth perception.…”
Section: Viewpoints and Performancementioning
confidence: 99%
“…The question of distance underestimation within HMDs has been examined extensively with adults, using the traditionally heavier and limited-field-of-view HMDs, as well as more recent comparisons to commodity-level HMDs. Recent consensus with commodity-level HMDs points to less underestimation of distance compared to what was traditionally found in early studies (Young et al, 2014;Creem-Regehr et al, 2015b;Kelly et al, 2017;Buck et al, 2018). Given that recent work still finds some distance compression in IVEs in the HTC Vive with adults (Kelly et al, 2017), perhaps children perceived even less compression than teens or adults, which would provide an alternative explanation for their more conservative affordance judgments (i.e., if children perceive the width of the gap to be farther, then they would choose a smaller interval as crossable).…”
Section: Body-scaled Affordances For Gap Crossing In the Ivementioning
confidence: 99%
“…Allowing users to perceive space accurately in a virtual environment has been considered an important aspect of VR technologies and applications [1]. Spatial misperception can affect "task performance, quality of experience, and acceptance of VR" ( [2], p.83) Researchers in the spatial perception field are interested in such capabilities of VR applications and relevant technologies [3][4][5]. The space around people's bodies can be divided into peripersonal space (reachable by hands, generally within one meter) and extrapersonal space (space beyond one meter around a person) [6].…”
Section: Spatial Perception In Virtual Environmentmentioning
confidence: 99%
“…A variation of the method is to match the sizes of two objects instead of the relative distances between the objects [42]. Distance estimation with this method tends toward slight underestimation [4,43]. The third measurement method, visually directed actions, has participants view a target object before blindfolding them and asking them to perform actions toward the object [42].…”
Section: Measuring Spatial Perceptionmentioning
confidence: 99%