2017
DOI: 10.3389/frobt.2017.00033
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First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users

Abstract: Current design of virtual reality (VR) applications relies essentially on the transposition of users' viewpoint in first-person perspective (1PP). Within this context, our research aims to compare the impact and the potentialities enabled via the integration of the third-person perspective (3PP) in immersive virtual environments (IVE). Our empirical study is conducted in order to assess the sense of presence, the sense of embodiment, and performance of users confronted with a series of tasks presenting a case … Show more

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Cited by 167 publications
(177 citation statements)
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References 41 publications
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“…In TM, the players are completely decoupled from their avatar and are able to explore the world independently. Each perspective has benefits and drawbacks [15]: Thirdperson is excellent for environmental perception while firstperson outperforms in interaction-intensive tasks. Through dynamic perspective switching, we combine the strengths of both views and achieve easy traveling and superior overview with local exploration and interaction on demand.…”
Section: Navigation Techniquementioning
confidence: 99%
See 1 more Smart Citation
“…In TM, the players are completely decoupled from their avatar and are able to explore the world independently. Each perspective has benefits and drawbacks [15]: Thirdperson is excellent for environmental perception while firstperson outperforms in interaction-intensive tasks. Through dynamic perspective switching, we combine the strengths of both views and achieve easy traveling and superior overview with local exploration and interaction on demand.…”
Section: Navigation Techniquementioning
confidence: 99%
“…Using the correct perspective for every situation offers important benefits [15]: first-person is suited best for interactionintensive tasks while third-person provides a better overview. We combine both perspectives to achieve an intuitive navigation approach.…”
Section: Introductionmentioning
confidence: 99%
“…Second, avatar perspective affects spatial awareness in virtual environments (Gorisse, Christmann, Amato, & Richir, 2017;Medeiros et al, 2018;Salamin, Thalmann, & Vexo, 2006).…”
Section: Introductionmentioning
confidence: 99%
“…Based on evidence suggesting that third-person avatar perspectives change the focus of attention to information in the periphery (Gorisse et al, 2017) and related work suggesting that adopting a 3PP during imagery leads people to think in more concrete ways (Libby & Eibach, 2011), we also manipulated whether cued-recall questions examined central (e.g., identification of a main object in the scene) or peripheral (e.g., weather outside the window in the scene) information. In study one, we manipulated avatar choice to explore its interactive effect on 1PP and 3PP experiences.…”
Section: Introductionmentioning
confidence: 99%
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