2020
DOI: 10.3390/ijerph17165950
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Effects of Virtual Reality versus Exercise on Pain, Functional, Somatosensory and Psychosocial Outcomes in Patients with Non-specific Chronic Neck Pain: A Randomized Clinical Trial

Abstract: Background: Virtual reality (VR) applied to patients with neck pain is a promising intervention to produce positive effects when used alone or combined with exercise. Therefore, the objective of this manuscript is to compare the effects of VR versus exercise treatment on pain intensity, conditioned pain modulation (CPM), temporal summation (TS) and functional and somatosensory outcomes in patients with non-specific chronic neck pain (NS-CNP). Methods: A single-blinded, randomized clinical trial was carried out… Show more

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Cited by 72 publications
(123 citation statements)
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“…On the one hand, the results of this study appear to support the findings of another recent study that suggested that performing exercises with immersive VR is not superior to exercises alone without VR among young adult patients with neck pain [ 48 ]. On the other hand, the results of this research are not supported by those found in another study that compared nonimmersive VR exercises with proprioceptive training in patients with neck pain, using eight sessions over a period of 4 weeks.…”
Section: Discussionsupporting
confidence: 87%
“…On the one hand, the results of this study appear to support the findings of another recent study that suggested that performing exercises with immersive VR is not superior to exercises alone without VR among young adult patients with neck pain [ 48 ]. On the other hand, the results of this research are not supported by those found in another study that compared nonimmersive VR exercises with proprioceptive training in patients with neck pain, using eight sessions over a period of 4 weeks.…”
Section: Discussionsupporting
confidence: 87%
“…The study demonstrates that patients immersed within an ideal virtual waiting area had significantly decreased subjective pain ratings compared to those who had a virtual waiting area depicting a typical hospital waiting environment. However, a study using VR for patients with chronic neck and back pain showed no significant difference in pain intensity in individuals using VR when compared to patients carrying out physical neck exercises (82,83). The lack of significant results in the latter study could be due the study being under-powered due to loss of participants to follow up.…”
Section: Applications Of Vr For Acute and Chronic Pain Managementmentioning
confidence: 88%
“…Matheve et al, 2020 47 used non-immersive VR to reduce pain intensity and time spent thinking about pain, in a group of individuals with CLBP during a single supervised session. For individuals with neck pain, VR has been shown to have potential as a platform for rehabilitation 48,49 with improvements in outcomes lasting up to three months. A small number of studies have investigated the effectiveness of VR rehabilitation for musculoskeletal shoulder pain, specifically frozen shoulder 50 and subacromial pain syndrome 51 .…”
Section: Amendments From Versionmentioning
confidence: 99%