2022
DOI: 10.12688/hrbopenres.13239.2
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Physiotherapist beliefs and perspectives on virtual reality–supported rehabilitation for the assessment and management of musculoskeletal shoulder pain: a focus group study protocol

Abstract: Shoulder pain accounts for a large proportion of musculoskeletal disorders and years lived with disability. Musculoskeletal shoulder pain is challenging to manage and while research evidence suggests that exercise should be a cornerstone of shoulder pain rehabilitation, the exact type and dosage of exercise is unclear. Adherence is a barrier to successful outcomes with exercise-based management of musculoskeletal pain, especially for those with co-morbidities, high pain levels and reported boredom associated w… Show more

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Cited by 3 publications
(3 citation statements)
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References 68 publications
(77 reference statements)
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“…Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with. [1] That person becomes part of this virtual world or is immersed within this environment and is able to manipulate objects or perform actions. Today virtual reality is usually implemented using computerbased technology.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Virtual reality is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with. [1] That person becomes part of this virtual world or is immersed within this environment and is able to manipulate objects or perform actions. Today virtual reality is usually implemented using computerbased technology.…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, further development of Virtual and Augmented Reality based rehabilitation depends on the resolution of certain issues that currently present either technological or financial limitations. [1,7] Today's clinician is privileged to have an access to a variety of technologies that provide tools for both research and clinical intervention and practice. Virtual Reality technologies have now begun to be used as an assessment and treatment in rehabilitation as well.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR) applications whose origins have been in the gaming industry have increasingly being used in healthcare, for treating pain associated with burns injuries, musculoskeletal conditions, as a treatment for stress, anxiety and phobias, and to increase levels of physical activity [3,4]. The technology has been increasingly used in the management of experienced with older people [5], and may become bene cial in the management of frailty, balance and physical skill performance, mild cognitive impairment, metabolic syndrome, Alzheimer's and Parkinson's disease, cancer, emotional well-being, reducing social isolation, sarcopenia, cardiovascular, and respiratory diseases [6][7][8][9].…”
Section: Introductionmentioning
confidence: 99%