2022
DOI: 10.3389/fsurg.2021.807195
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Virtual Reality in the Neurosciences: Current Practice and Future Directions

Abstract: Virtual reality has made numerous advancements in recent years and is used with increasing frequency for education, diversion, and distraction. Beginning several years ago as a device that produced an image with only a few pixels, virtual reality is now able to generate detailed, three-dimensional, and interactive images. Furthermore, these images can be used to provide quantitative data when acting as a simulator or a rehabilitation device. In this article, we aim to draw attention to these areas, as well as … Show more

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Cited by 19 publications
(16 citation statements)
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References 166 publications
(141 reference statements)
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“…Currently, MR platforms are utilized in multiple industries, such as recreational gaming, film, military, and so forth [7]. Its main advantage is the technological ability to generate detailed, 3D interactive images that can be used to provide quantitative data via a simulator device [23]. In recent years, the use of MR in neurosurgery and the neurosciences has been steadily growing [23].…”
Section: Discussionmentioning
confidence: 99%
“…Currently, MR platforms are utilized in multiple industries, such as recreational gaming, film, military, and so forth [7]. Its main advantage is the technological ability to generate detailed, 3D interactive images that can be used to provide quantitative data via a simulator device [23]. In recent years, the use of MR in neurosurgery and the neurosciences has been steadily growing [23].…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, AR is increasingly used in clinical neurosurgical practice, performing with high spatial and temporal resolution and being applied and integrated into presurgical planning and intrasurgical execution, calling for further expansion in the context of the education of residents and medical students. However, the usefulness of AR in undergraduate medical students' neuroanatomical education has not been assessed on a large scale, highlighting the signi cance of our work (Chinnock, 1994;De Canaviri et al, 2023;Karmonik et al, 2018;Olofsson et al, 1998;Ota et al, 1995;Scott et al, 2021;Webb et al, 2003).…”
Section: Introductionmentioning
confidence: 90%
“…Neurosurgery has always been at the forefront of incorporating technological advances to better surgical management, with the incorporation of augmented reality (AR) and virtual reality (VR) in recent years [5,59,82]. 3-D AR and VR assist with complex neurosurgical procedures in training neurosurgeons, planning surgeries, and helping with patient recovery following the surgery, respectively through projection of virtual content in the real world and generating a 3-D environment where users can fully immerse themselves [5,82].…”
Section: Introductionmentioning
confidence: 99%
“…Neurosurgery has always been at the forefront of incorporating technological advances to better surgical management, with the incorporation of augmented reality (AR) and virtual reality (VR) in recent years [5,59,82]. 3-D AR and VR assist with complex neurosurgical procedures in training neurosurgeons, planning surgeries, and helping with patient recovery following the surgery, respectively through projection of virtual content in the real world and generating a 3-D environment where users can fully immerse themselves [5,82]. These two modalities have been used in multiple neurosurgical sub-specialties and have aided preoperative training and planning, surgical decision-making, intraoperative workflow, risk minimisation, postoperative clinical assessments, and rehabilitation [12, 17, 20, 30, 39-41, 45, 50, 57, 60, 63, 65, 66, 79, 89].…”
Section: Introductionmentioning
confidence: 99%
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