2022
DOI: 10.3233/shti220672
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Effectiveness of Serious Games for Language Processing Amongst Elderly Population with Cognitive Impairment: A Systematic Review and Meta-Analysis

Abstract: This article intended to carry out a systematic review on the effectiveness of serious games for language processing among older adults with cognitive impairment. Out of 548 retrieved records, six randomized controlled trials (RCTs) eventually met the eligibility criteria. A meta-analysis of four studies showed that serious games are more effective than no/passive interventions in enhancing language processing among older adults with cognitive impairment (p=0.008). Further, a statistically significant effect o… Show more

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Cited by 3 publications
(4 citation statements)
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“…For Google Scholar, only the initial 10 pages, which is equivalent to the first 100 results, were taken into account for this review since it does not provide as powerful search tools as other databases, and it typically retrieves many publications automatically sorted according to their relevance. We limited our search in these databases to studies published from 2010 onward because, first, video games have significantly been developed in the last decade, and, second, previous reviews did not find any study published on similar topics before 2012 12 , 14 , 17 . Backward reference list checking was carried out by screening the reference lists of included publications and related reviews.…”
Section: Methodsmentioning
confidence: 99%
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“…For Google Scholar, only the initial 10 pages, which is equivalent to the first 100 results, were taken into account for this review since it does not provide as powerful search tools as other databases, and it typically retrieves many publications automatically sorted according to their relevance. We limited our search in these databases to studies published from 2010 onward because, first, video games have significantly been developed in the last decade, and, second, previous reviews did not find any study published on similar topics before 2012 12 , 14 , 17 . Backward reference list checking was carried out by screening the reference lists of included publications and related reviews.…”
Section: Methodsmentioning
confidence: 99%
“…The experimental findings were compiled and categorized according to the comparator, which consisted of no interventions or passive interventions, traditional cognitive training, standard exercises, and other serious games. In alignment with other reviews, meta-analyses were conducted using Review Manager (RevMan 5.4) when two or more studies from the same comparator provided sufficient data (that is, the number of participants in each intervention group, mean, standard deviation) 12 , 14 , 17 . Studies evaluated to carry a high risk of bias were excluded from the meta-analyses.…”
Section: Methodsmentioning
confidence: 99%
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“…Serious games refer to participative electronic games that are designed for goals other than entertainment, such as therapeutic rehabilitation; education; prevention of, for example, cognitive impairments; and training. Serious games have also been used to improve several cognitive functions such as memory [ 14 ], processing speed [ 15 ], executive functions [ 16 ], language processing [ 17 ], visuospatial skills [ 18 ], and global cognition [ 19 ]. Common types of serious games are exergames and cognitive training games.…”
Section: Introductionmentioning
confidence: 99%