2022
DOI: 10.2196/preprints.43607
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Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis (Preprint)

Abstract: BACKGROUND Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular … Show more

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“…Traditional teaching methods, such as lecture-based teaching, primarily focus on information transmission and promotion of memorization. In contrast, educational games present an alternative approach by immersing students in captivating scenarios that present challenging problems while offering multiple paths for them to navigate through these situations [28].…”
Section: Discussionmentioning
confidence: 99%
“…Traditional teaching methods, such as lecture-based teaching, primarily focus on information transmission and promotion of memorization. In contrast, educational games present an alternative approach by immersing students in captivating scenarios that present challenging problems while offering multiple paths for them to navigate through these situations [28].…”
Section: Discussionmentioning
confidence: 99%