2023
DOI: 10.2196/43607
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Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

Abstract: Background Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular types of ser… Show more

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Cited by 5 publications
(4 citation statements)
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“…We know that digital cognitive training improves cognition and may reduce the risk of dementia [ 84 ]. Studies have repeatedly shown that ‘serious games’ have a positive impact on dementia patients [ 85 , 86 ]. ‘Serious games’ are participative digital/electronic games designed for purposes other than entertainment.…”
Section: Resultsmentioning
confidence: 99%
“…We know that digital cognitive training improves cognition and may reduce the risk of dementia [ 84 ]. Studies have repeatedly shown that ‘serious games’ have a positive impact on dementia patients [ 85 , 86 ]. ‘Serious games’ are participative digital/electronic games designed for purposes other than entertainment.…”
Section: Resultsmentioning
confidence: 99%
“…Serious games refer to the use of games and gaming technology for purposes other than just entertainment or fun, including health purposes. They can have direct or indirect positive physiological and psychological effects on people, which is precisely the objective of serious games in health and health care [ 28 ]. Our work applies to this definition because our serious game was designed for cognitive stimulation of older people with MCI and could have direct positive psychological effects on older people for the prevention or treatment of such cognitive impairment.…”
Section: Discussionmentioning
confidence: 99%
“…Entertainment activities typically encompass a range of pursuits that individuals engage in for relaxation, pleasure, or excitement, often characterized by their practical applicability. Previous research has demonstrated that serious games can enhance the quality of life for older adults with cognitive impairment by improving learning function and promoting physical activity (Abd-Alrazaq et al, 2023). Additionally, exercise games or training observed in patients with AD have been shown to support healthy aging and exert neuroprotective effects on the brain (Stanmore et al, 2017;Huuha et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, these studies often focus on specific types of activities or populations and have not yet established a comprehensive and systematic research framework. Research on the effects of entertainment activities on AD is still in its early stages, and many findings require further validation and in-depth exploration (Ströhle et al, 2015;Stanmore et al, 2017;Abd-Alrazaq et al, 2023).…”
Section: Introductionmentioning
confidence: 99%