“…We consider it necessary to begin our analysis from defining educational digital games. Educational digital games or EduGames are also known as "video games for learning", "computer games", "applied games", "games for education", "learning games", "electronic educational game resource" (a term recently introduced by the Ukrainian scientific community) [6], "serious games", with the last term as a recent years' mainstream term that describes games for learning, training, healthcare and social change [28]. If video games are considered an activity that includes one or more players, has definite goals, rules, limitations, rewards and outcomes, is artificial with the element of a competition, then serious video games are those that are built on gamebased learning principles, include basic elements of video games and are used not only for the entertainment.…”