2018
DOI: 10.1590/0004-282x20170195
|View full text |Cite
|
Sign up to set email alerts
|

Effect of virtual reality in Parkinson's disease: a prospective observational study

Abstract: The Tightrope Walk and Ski Slalom virtual games were shown to be the most effective for this population.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
19
0
7

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 38 publications
(27 citation statements)
references
References 22 publications
(17 reference statements)
1
19
0
7
Order By: Relevance
“…Balance has been shown to improve by VR training in a number of other studies [13,18,20,31]. VR training also improved unipedal stance test (p = 0.050) [20] and Balance Evaluation System Test score from 74.1 to 88.9 [32].…”
Section: Balance and Co-ordinationmentioning
confidence: 78%
See 1 more Smart Citation
“…Balance has been shown to improve by VR training in a number of other studies [13,18,20,31]. VR training also improved unipedal stance test (p = 0.050) [20] and Balance Evaluation System Test score from 74.1 to 88.9 [32].…”
Section: Balance and Co-ordinationmentioning
confidence: 78%
“…VR training also improved unipedal stance test (p = 0.050) [20] and Balance Evaluation System Test score from 74.1 to 88.9 [32]. Severiano et al found improvement in the Dizziness Handicap Inventory (p = 0.022) after VR intervention [31]. Gandolfi et al investigated the effect of VR and Sensory Balance Integration Training on balance showing both methods led to significant (p = 0.040) improvement of Berg Balance Scale scores: VR group improved by 3.74 and Sensory Balance Integration Training group by 4.21 points.…”
Section: Balance and Co-ordinationmentioning
confidence: 92%
“…Johnnatas Mikael Lopes 1 Reading the paper "Effect of virtual reality in Parkinson's disease: a prospective observational study" 1 published in volume 76, number 2, of this journal, it is important to emphasize that it is relevant to the physiotherapeutic practice. This publication has included innovation in physiotherapy prescription in recent years, not only in Parkinson's disease care but for other neurological 2 and musculoskeletal diseases 3 as well.…”
Section: Is Virtual Reality Really Effective In Parkinson's Disease?mentioning
confidence: 99%
“…However, the use of commercially available devices makes this tool contiguous to many other physical therapy instruments, leading to low evidence in the results [72]. Despite this, several studies have reported greater improvement in many signs and symptoms such as balance, gait, functional capacity, and self-confidence, improving quality of life and reducing the risk of falling [73][74][75].…”
Section: Virtual Reality and Exergames: Integrative Techniquesmentioning
confidence: 99%