2018 IEEE Symposium on Computer Applications &Amp; Industrial Electronics (ISCAIE) 2018
DOI: 10.1109/iscaie.2018.8405480
|View full text |Cite
|
Sign up to set email alerts
|

Effect of security education using KIPS and gamification theory at KOSEN

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(6 citation statements)
references
References 5 publications
0
6
0
Order By: Relevance
“…To a lesser extent, studies which concern on gamification and security have been recorded [13,14], aiming to highlight the important role of security in services. Apart from the importance of gamification in security, it is also crucial to educate users on privacy issues, since by using these services, users' information is often disclosed.…”
Section: Gamification In Ictsmentioning
confidence: 99%
See 3 more Smart Citations
“…To a lesser extent, studies which concern on gamification and security have been recorded [13,14], aiming to highlight the important role of security in services. Apart from the importance of gamification in security, it is also crucial to educate users on privacy issues, since by using these services, users' information is often disclosed.…”
Section: Gamification In Ictsmentioning
confidence: 99%
“…According to the literature, privacy satisfaction is based on the analyzation and elicitation of privacy requirements on the systems [50]. Many relevant engineering methodologies have been published which describe these requirements and explain how they can be analyzed within the systems [13,17,18,[50][51][52][53][54][55][56][57][58]. In [58], all requirements that were mentioned and used in [27] for the conduction of the results are described.…”
Section: Examining Privacy In Gamified Servicesmentioning
confidence: 99%
See 2 more Smart Citations
“…In addition to this study, in 2018 a similar mapping was conducted by Alhammad et al [22] regarding gamification in software engineering education, aiming to identify the works of this area. To a lesser extent, attempts to associate this method with security have been implemented with the purpose of highlighting the crucial role of security in applications and the benefits of this method in educating users regarding security issues [23][24][25].…”
Section: Introductionmentioning
confidence: 99%