2019
DOI: 10.1016/j.jclepro.2018.09.130
|View full text |Cite
|
Sign up to set email alerts
|

Education for sustainable development through business simulation games: An exploratory study of sustainability gamification and its effects on students' learning outcomes

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

3
93
0
12

Year Published

2019
2019
2024
2024

Publication Types

Select...
7
2

Relationship

0
9

Authors

Journals

citations
Cited by 169 publications
(131 citation statements)
references
References 17 publications
3
93
0
12
Order By: Relevance
“…Game-based-learning is playing games to achieve learning objectives (Gatti, Ulrich and Seele, 2019) and is the focus of this research. While playing these games might be fun, entertainment is not the primary purpose (Müller, Reise and Seliger, 2015).…”
Section: Serious Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…Game-based-learning is playing games to achieve learning objectives (Gatti, Ulrich and Seele, 2019) and is the focus of this research. While playing these games might be fun, entertainment is not the primary purpose (Müller, Reise and Seliger, 2015).…”
Section: Serious Gamesmentioning
confidence: 99%
“…For example, first-year students learned about using library resources through games to develop critical mindsets (O'Brien and Pitera, 2019). Games were used to teach sustainability (Gatti, Ulrich and Seele, 2019), entrepreneurship (Aries, et al, 2020) and, leadership (Sousa and Rocha, 2019). Nursing students developed decision-making skills through games (García-Viola, et al, 2019), and pharmacy and osteopathic students developed stronger interprofessional relationships by playing games (Boylan, et al, 2020).…”
Section: Serious Gamesmentioning
confidence: 99%
“…West et al 2015, Buhl et al 2017, Collins et al 2018, Mulrow et al 2019, the gamification of sustainability (e.g. Morford et al 2014, Negruşa et al 2015, Nordby et al 2016, Oppong-Tawiah et al 2018, AlSkaif et al 2018, Gatti et al 2019, and participatory citizen science approaches (e.g. Kythreotis et al 2019) have become increasingly popular for measuring and communicating the environmental impacts of individual resource use and can contribute to delivering on global goals (e.g.…”
Section: Introductionmentioning
confidence: 99%
“…Simulation games constitute a relatively novel and innovative means of teaching and learning to a) access content that aims beyond disciplinary contexts, and b) stimulate interaction among participants [8][9][10][11][12][13]. Thus, the interdisciplinary or cross-cutting nature is inherent to uno-actu assignments that are representative of simulation games, inter alia [14].…”
Section: Remote Sensing Higher Education and Simulation Gamesmentioning
confidence: 99%