2019
DOI: 10.7160/eriesj.2019.120103
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Education and Business as a key topics at the Instagram posts in the area of Gamification

Abstract: The aim of this paper is to examine the communication content of Instagram social network users, on the basis of the hashtags they use relating to gamification and to define communities within the network in the context of education. The results are based on the analysis of Instagram's worldwide social network. Primary data were collected using script to capture communication on the social network Instagram. The analysis included Instagram photos selected on the basis of hashtag #gamification (17,994 contribut… Show more

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Cited by 16 publications
(15 citation statements)
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References 31 publications
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“…A similar phenomenon has been reported for farmers' markets, with a value of 0.221 [42], and for organic food, with a value of 0.303 [41]. On the contrary, the area of gamification shows traits of a polarized network, with a value of 0.506 [96], which is similar to the field of communication analysis in politics [97].…”
Section: Resultssupporting
confidence: 75%
“…A similar phenomenon has been reported for farmers' markets, with a value of 0.221 [42], and for organic food, with a value of 0.303 [41]. On the contrary, the area of gamification shows traits of a polarized network, with a value of 0.506 [96], which is similar to the field of communication analysis in politics [97].…”
Section: Resultssupporting
confidence: 75%
“…Finally, some limitations of our study deserve attention. First of all, like other social media analyses, this study focuses only on one social network [ 8 , 9 , 68 , 77 , 78 , 112 ] and on English keywords. Twitter is specific to a maximum message limit of 280 characters and also focuses on text.…”
Section: Resultsmentioning
confidence: 99%
“…For example, emphasize that the food I put on social media is vegan through the hashtag #vegan. This procedure has already been used in research focusing on farmers’ markets [ 8 ], organic foods [ 9 ], sustainability [ 77 ], gamification [ 78 ], and corporate social responsibility [ 79 ]. The data analysis process consisted of five steps, as follows: The Twitter API [ 80 ] was used to obtain messages (Tweets) from communications on the social network Twitter.…”
Section: Methodsmentioning
confidence: 99%
“…The concept then underwent significant development and received far more attention in the second half of the 20th century [6][7][8], during which time it reached the forefront of the interests of political organisations including the Committee for Economic Development [9], the World Business Council for Sustainable Development [10] and the United Nations Global Compact [11]. In Europe, the concept of CSR stems from the triple bottom line theory (3BL), which is based on the idea that an enterprise bears economic, social and environmental responsibility for its activities [12]; 3BL has also been referred to as the three Ps (people, planet and and gamification [53]. We aimed to characterize the perception of CSR in developing and developed countries using 113,638 interactions of 38,590 users on Instagram.…”
Section: Introductionmentioning
confidence: 99%