2019
DOI: 10.1080/08832323.2019.1613951
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Educating business integrators with a computer-based simulation game in the flipped classroom

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Cited by 19 publications
(20 citation statements)
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References 17 publications
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“…A flipped classroom allows the creation of new school activities inside and outside the classroom (Craft & Linask, 2020;Morin, Tamberelli, & Buhagiar, 2020). Therefore, the particular objectives of this research are (1) analyze the impact about the participation of the students before the class in the assimilation of knowledge through the consultation of the YouTube videos (2) analyze the impact about the participation of the students before the class in the development of mathematical skills through the consultation of the YouTube videos (3) analyze the impact about the participation of the students during the class in the assimilation of knowledge through the performance of the collaborative exercises and use of the spreadsheet (4) analyze the impact about the participation of the students during the class in the development of mathematical skills through the performance of the collaborative exercises and use of the spreadsheet (5) analyze the impact about the participation of the students after the class in the assimilation of knowledge through the performance of the laboratory practices (6) analyze the impact about the participation of the students after the class in the development of mathematical skills through the performance of the laboratory practices (7) identify the predictive models on the use of flipped classroom during the educational process of statistics and (8) analyze the students' perceptions about the use of flipped classroom.…”
Section: Methodsmentioning
confidence: 99%
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“…A flipped classroom allows the creation of new school activities inside and outside the classroom (Craft & Linask, 2020;Morin, Tamberelli, & Buhagiar, 2020). Therefore, the particular objectives of this research are (1) analyze the impact about the participation of the students before the class in the assimilation of knowledge through the consultation of the YouTube videos (2) analyze the impact about the participation of the students before the class in the development of mathematical skills through the consultation of the YouTube videos (3) analyze the impact about the participation of the students during the class in the assimilation of knowledge through the performance of the collaborative exercises and use of the spreadsheet (4) analyze the impact about the participation of the students during the class in the development of mathematical skills through the performance of the collaborative exercises and use of the spreadsheet (5) analyze the impact about the participation of the students after the class in the assimilation of knowledge through the performance of the laboratory practices (6) analyze the impact about the participation of the students after the class in the development of mathematical skills through the performance of the laboratory practices (7) identify the predictive models on the use of flipped classroom during the educational process of statistics and (8) analyze the students' perceptions about the use of flipped classroom.…”
Section: Methodsmentioning
confidence: 99%
“…The use of ICTs and collaborative work in the classroom improve the teachinglearning conditions during flipped classroom (Chan, Lam, & Ng, 2020;Craft & Linask, 2020;Morin, Tamberelli, & Buhagiar, 2020). Therefore, the research hypotheses related to the activities during the face-to-face session are:…”
Section: Methodsmentioning
confidence: 99%
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“…A estratégia de aprendizagem JE a que este estudo se refere possui um conjunto de elementos e características próprias, além de objetivos específicos de aprendizagem (Washbush & Gosen, 2001), que a definem como um JE e a diferenciam de outros tipos de jogos educacionais. A taxonomia proposta por Greco, Baldissin & Nonino (2013) Diversos pesquisadores analisaram a eficácia dos JE para avaliar uma série de fatores como motivação dos participantes, desempenho e aquisição de conhecimento cognitivo (Morin, Tamberelli & Buhagiar, 2019), além de aspectos comportamentais, que é o foco deste trabalho.…”
Section: Fechamento Da Subseçãounclassified
“…Com a ascensão dos jogos sérios ou serious gaming, que utilizam tecnologia de computador e gráficos avançados para fins de treinamento e aprendizado (Crookall, 2010) A estratégia de aprendizagem JE a que este estudo se refere possui um conjunto de elementos e características próprias, além de objetivos específicos de aprendizagem (Washbush & Gosen, 2001), que a definem como um JE e a diferenciam de outros tipos de jogos educacionais. A taxonomia proposta por Greco et al 2013 Pesquisadores analisaram a eficácia dos JE para avaliar uma série de fatores como motivação dos participantes, desempenho e aquisição de conhecimento cognitivo (Morin, Tamberelli, & Buhagiar, 2019), além de aspectos comportamentais, que é o foco deste trabalho. Diversos estudos analisaram o potencial dos JE para desenvolver uma série de soft skills, como trabalho em equipe (Tanner, Stewart, Totaro, & Hargrave, 2012), negociação (Greco & Murgia, 2007), consciência cultural (Hernández-Lara et al, 2014), empreendedorismo (Kriz & Auchter, 2016).…”
Section: O Je Como Estratégia De Aprendizagem Para Desenvolver As Sofunclassified