Proceedings of the 30th Australian Conference on Computer-Human Interaction 2018
DOI: 10.1145/3292147.3292163
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Echo-house

Abstract: The graphics-intensive nature of most virtual environments (VEs) prevents many people with visual impairment from being able to successfully explore them. A percentage of the population of people with visual impairment are known to use echolocation -sound waves and their reflections-to better explore their surroundings. In this paper, we describe the development of an echolocation-enabled VE (Echo-House) and evaluate the feasibility of using echolocation as a novel technique to explore this environment. Result… Show more

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Cited by 18 publications
(7 citation statements)
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References 40 publications
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
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“…The code 'elderly' emerged as I encountered studies on accessibility of game technologies for the elderly. The word 'elderly' was used in said Beckett et al, 2016;Beeston et al, 2018;Bouaine et al, 2020;Brooks, 2017;Brown and Anderson, 2021;Cairns et al, 2019aCairns et al, , 2019bFortes et al, 2017;Garcia and de Almeida Neris, 2020;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Leite et al, 2019;Merritt, 2017;Thompson and Syrett, 2018;Tyagi et al, 2019;Westin et al, 2018;Dupire, 2016a, 2016b) 4 Studies (da Silva et al, 2018;Flores-Garzón et al, 2020;Mangiron, 2016;Shooster et al, 2017) 27 Studies (Andrade et al, 2018(Andrade et al, , 2019(Andrade et al, , 2020…”
Section: Game Technologies Across Disability Categoriesmentioning
confidence: 99%
“…Visual disabilities have consistently received academic research attention while auditory and mobility disabilities have significantly fluctuated in popularity. Amaro et al, 2016;Andrade et al, 2018Andrade et al, , 2019Andrade et al, , 2020Bar-El et al, 2018;Beckett et al, 2016;Brown and Anderson, 2021;Bulgarelli et al, 2018;Cairns et al, 2019b;Chakraborty et al, 2017;Compañ-Rosique et al, 2019;Escudeiro et al, 2017;Flores-Garzón et al, 2020;Fortes et al, 2017;Garcez et al, 2020;Gerling et al, 2020;Gonçalves et al, 2020;Grabski et al, 2016;Granzotto Llagostera, 2019;Kaigo and Okura, 2020;Khaliq and Torre, 2019;Leite et al, 2019;López et al, 2016;…”
Section: Table 1 (Continued)mentioning
confidence: 99%
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“…More recently, echolocation has been proposed as a navigational tool in virtual environments [4]. Research over the past seventy years has shown that echolocation -using selfemitted noises such as mouth-clicks as well as the ambient sounds generated by a person's cane or shoes-is an effective tool for human navigation [96].…”
Section: Audiogamesmentioning
confidence: 99%
“…Research over the past seventy years has shown that echolocation -using selfemitted noises such as mouth-clicks as well as the ambient sounds generated by a person's cane or shoes-is an effective tool for human navigation [96]. The prospect of supporting echolocation in virtual environments promises an additional tool for PVI, who already use a range of strategies in negotiating in-game virtual environments [4,103].…”
Section: Audiogamesmentioning
confidence: 99%