2019
DOI: 10.1007/978-3-030-34350-7_18
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Loud and Clear: The VR Game Without Visuals

Abstract: While visual impairment is relatively common, most sighted people have no idea of what it is like to live without one of the most heavily utilised senses. We developed the game Loud and Clear in order to have them experience the difficulties of being visually impaired, as well as to put in evidence the abilities blind people have developed, which sighted people mostly lack. In this game without visuals, the player has to rely solely on audio to complete objectives within the game. The game consists of a number… Show more

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Cited by 5 publications
(3 citation statements)
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References 11 publications
(8 reference statements)
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“…Refs. [37,54] developed games focusing on audio-based navigation for immersive and educational purposes. Lastly, Ref.…”
Section: Educational Games and Gamificationmentioning
confidence: 99%
“…Refs. [37,54] developed games focusing on audio-based navigation for immersive and educational purposes. Lastly, Ref.…”
Section: Educational Games and Gamificationmentioning
confidence: 99%
“…At the beginning, VR aims to make new solutions in different fields such as medical, military, and industry. In 1990s, some companies designed commercial VR and tried to promote it into the public [1]. However, due to the immature technology in both computer science and VR field compared to today, the cost of VR is very expensive.…”
Section: Introductionmentioning
confidence: 99%
“…While many games try to accommodate people with various disabilities, visuals still play a central role: playing those games with only sound is infeasible. Some games are playable with only their audio, but there are far fewer games that have audio-only design as a central principle [1,2,7]; Pingball comes in this last category. Designing a game to be played without any visuals is a task with quite unique challenges, including identifying the most suitable areas to take advantage of the audio space, as well as the inherent limitations of not having any visuals to rely on.…”
Section: Introductionmentioning
confidence: 99%