1995
DOI: 10.1177/154193129503902006
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Distance Estimation in Virtual Environments

Abstract: This paper describes an experiment to evaluate a procedure for measuring distance perception in immersive VEs. Forty-eight subjects viewed a VE with a Head Mounted Display (HMD), a Binocular Omni-Oriented Monitor (BOOM), or a computer monitor. Subjects estimated the distance to a figure of known height that was initially 40 ft away. As the figure moved forward, subjects indicated when the figure was perceived to be 30, 20, 10, 5, and 2.5 ft away. A separate group of 36 subjects performed the task in a real-wor… Show more

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Cited by 69 publications
(45 citation statements)
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“…In virtual environments, perceived egocentric distances tend to be underestimated when compared to the same distance judgments in the real world. This underestimation may reach 47% of the true distance 2,3 , thereby impacting the ability for a user to interact in the virtual world as in the real one.…”
Section: Introductionmentioning
confidence: 99%
“…In virtual environments, perceived egocentric distances tend to be underestimated when compared to the same distance judgments in the real world. This underestimation may reach 47% of the true distance 2,3 , thereby impacting the ability for a user to interact in the virtual world as in the real one.…”
Section: Introductionmentioning
confidence: 99%
“…The result was shown to be better for a nonimmersive VR environment (desktop with joystick) than the virtual motion controller (VMC). Similarly, in a study by Lampton et al (1995), performance differences between a lowcost HMD (IVE condition) and standard PC-based simulator and monitor were evaluated using two groups for distance estimation tasks. The result showed that distance estimation was less accurate with the PC-based group.…”
Section: Discussionmentioning
confidence: 99%
“…It is well documented that humans underestimate distances more in virtual environments (VE) than in the real world (Lampton, Singer, McDonald, & Bliss, 1995;Witmer and Kline, 1998;Thompson et al, 2004). According to Witmer and Kline (1998), the texture and pattern of the floor in the VE did not significantly affect observers' judgment of distance, nor did the movement method employed by the observer (e.g., moving via a treadmill versus using a joystick).…”
Section: Degraded Depth Perceptionmentioning
confidence: 97%