2008
DOI: 10.1117/12.790387
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Spatial constraints for 3D perception in helmet-mounted displays

Abstract: Distance judgments in virtual environments and Head-mounted Displays (HMD) systems are generally underestimated compared with judgments in the real world. Some visual depth cues may be absent or modified, according to the technology used.After a brief review of the literature pertaining to the representation of depth in Helmet-Mounted Displays, we explore two possible causes for the reduced distance perception in virtual environments: the increased interocular separation (or hyperstereopsis) and the reduction … Show more

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Cited by 2 publications
(2 citation statements)
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“…The results of our study are in keeping with the various studies in the literature regarding the estimation of distances in a digital environment in terms of the presence of bias in the estimation of distances in a virtual environment [25,[50][51][52][53].…”
Section: Discussionsupporting
confidence: 87%
“…The results of our study are in keeping with the various studies in the literature regarding the estimation of distances in a digital environment in terms of the presence of bias in the estimation of distances in a virtual environment [25,[50][51][52][53].…”
Section: Discussionsupporting
confidence: 87%
“…Previous work suggests that this may aid manual tasks independently of stereo disparity, especially at near distances such as used here (Bradshaw et al, 2004; Melmoth, Storoni, Todd, Finlay, & Grant, 2007; Mon-Williams & Dijkerman, 1999; Mon-Williams, Tresilian, McIntosh, & Milner, 2001; Tresilian & Mon-Williams, 2000; Tresilian, Mon-Williams, & Kelly, 1999; Viguier, Clement, & Trotter, 2001). However, this work also indicates that vergence is a relative imprecise cue.…”
Section: Discussionmentioning
confidence: 91%