2022
DOI: 10.1016/j.abrep.2022.100426
|View full text |Cite
|
Sign up to set email alerts
|

Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
4
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
9

Relationship

3
6

Authors

Journals

citations
Cited by 18 publications
(6 citation statements)
references
References 52 publications
0
4
0
Order By: Relevance
“…books, games, cosmetics, home electronics). The data collection was conducted in January-February 2021; hence, the present work needs to be seen against the background of the COVID-19 pandemic, which is known to be associated with higher levels of disordered gaming (Rozgonjuk et al, 2022). All participants answered the attention check questions correctly.…”
Section: Participants and Proceduresmentioning
confidence: 99%
“…books, games, cosmetics, home electronics). The data collection was conducted in January-February 2021; hence, the present work needs to be seen against the background of the COVID-19 pandemic, which is known to be associated with higher levels of disordered gaming (Rozgonjuk et al, 2022). All participants answered the attention check questions correctly.…”
Section: Participants and Proceduresmentioning
confidence: 99%
“…For example, in Australia, EAs are some of the largest consumers of online games, with 82% of 15–24 year-olds playing video games, with an average play time of 89 min per day [ 8 ]. The COVID-19 pandemic has also seen an increase in the use of online games [ 23 ], with EAs turning to online games as a way to maintain relationships with peers and create new connections [ 22 ]. Advances in internet technologies have seen video games move from localised activities with friends and family to global activities, where EAs engage in gameplay daily with players from within their regions or from across the world [ 24 , 25 ].…”
Section: Introductionmentioning
confidence: 99%
“…It is also necessary to mention that the data were collected during the COVID-19 pandemic. Recent studies have shown that the pandemic could have effects on both psychological variables as well as digital technology use [ 49 , 50 ]. Hence, it remains to be seen if the results of the present study can be replicated in post-pandemic settings.…”
Section: Discussionmentioning
confidence: 99%