Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry - V 2004
DOI: 10.1145/1044588.1044621
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Digital heritage application as an edutainment tool

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Cited by 28 publications
(12 citation statements)
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“…Perhaps the most common examples are of guides (M. Y. Lim, Aylett, & Jones, 2005;Roussou, 2001) and routeplanners (Costantini, Mostarda, Tocchio, & Tsintza, 2008;Papagiannakis & MagnenatThalmann, 2007;Song, Elias, Martinovic, Mueller-Wittig, & Chan, 2004). In many other projects intelligent agents are employed to create a sense of inhabitation and enact crowd simulations (Bogdanovych et al, 2009;C.-K. Lim, Cani, Galvane, Pettre, & Zawawi, 2013;Sequeira, Morgado, & Pires, 2014;Sequeira & Morgado, 2013).…”
Section: Virtual Heritage Agentsmentioning
confidence: 99%
“…Perhaps the most common examples are of guides (M. Y. Lim, Aylett, & Jones, 2005;Roussou, 2001) and routeplanners (Costantini, Mostarda, Tocchio, & Tsintza, 2008;Papagiannakis & MagnenatThalmann, 2007;Song, Elias, Martinovic, Mueller-Wittig, & Chan, 2004). In many other projects intelligent agents are employed to create a sense of inhabitation and enact crowd simulations (Bogdanovych et al, 2009;C.-K. Lim, Cani, Galvane, Pettre, & Zawawi, 2013;Sequeira, Morgado, & Pires, 2014;Sequeira & Morgado, 2013).…”
Section: Virtual Heritage Agentsmentioning
confidence: 99%
“…The heritage content has to be rich and abundant not only historically but also culturally, it has to be able to capture the curiosities of the general public and encourage them to come back for more." [13] At the moment (26.4.2006) the database contains 209 culture objects and 1356 media objects. The content is very diverse, and therefore should appeal to a wide range of users.…”
Section: Contentmentioning
confidence: 99%
“…Virtual reality applications provide not only simple visualizations but also an immersive and interactive experience of the real-world objects and scenes. This has had a great impact in the field of digital cultural heritage and edutainment [16][17][18]. Many case studies have been carried out on the mutual application of photogrammetry and VR, with the focus on the digitalization of cultural heritage and its virtual exploration in an immersive way [19][20][21].…”
Section: Introductionmentioning
confidence: 99%