2021
DOI: 10.1016/j.compedu.2021.104160
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Digital Game-Based Learning effectiveness assessment: Reflections on study design

Abstract: Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to academics and educational practitioners doubting the quality of evidence and practical value of scientific research in educational settings. Hence, the present manuscript aims to test the feasibility of previously defined best practices by means of 3 feasibility studies: one in formal, one in health and one in corporate education. Results… Show more

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Cited by 54 publications
(51 citation statements)
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“…By assessment, teachers know the progress of their students, which can be seen from some aspects, such as assessing their attitude, knowledge, or skills applied in a learning activity (Segers et al, 2018;Usmanova et al, 2015). Furthermore, assessment gives the students occasion to practice more to master the languages (All et al, 2021;Faizah et al, 2019).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…By assessment, teachers know the progress of their students, which can be seen from some aspects, such as assessing their attitude, knowledge, or skills applied in a learning activity (Segers et al, 2018;Usmanova et al, 2015). Furthermore, assessment gives the students occasion to practice more to master the languages (All et al, 2021;Faizah et al, 2019).…”
Section: Resultsmentioning
confidence: 99%
“…In addition, the criteria of assessments tool in lesson planning; measure the objective, match with the material, match with the students' grades, and reliability. Assessment has the advantages of a real, genuine, valid and reliable and can reveal the overall attitude, knowledge, and skills after the learners learn (All et al, 2021;Mauliate et al, 2019). While the rubric is used by the teacher as an instrument to assess the tasks learners who have aspects that have assessed the levels/grading assessment.…”
Section: Discussionmentioning
confidence: 99%
“…This competition increases the motivation and learning ability of students and they can easily achieve their goals. Due to rapid increase in advancement of ICT, the learning with Digital Game-based has also become popular and transferred to the mobile technology (All et al, 2021;Kao, 2020).…”
Section: Learning Objectivesmentioning
confidence: 99%
“…Assessment is one of the methods used in determining the success of the learning process, and it is known that learning and assessment cannot be separated (McGarr & Gallchóir, 2021;Saito et al, 2021;Wright et al, 2010). The existence of an assessment process provides an opportunity to find out how the learning conditions are taking place (All et al, 2021;Alruwais et al, 2018). The assessment carried out by the teacher has an impact on students because it provides feedback on what students have learned and understood (Granberg et al, 2021).…”
Section: Introductionmentioning
confidence: 99%