2021
DOI: 10.26618/jpf.v9i1.4651
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Development of Physics Learning Media Based-Mobile Learning Using Adobe Flash CS6 at Muhammadiyah University of Makassar

Abstract: This research is motivated by the fact that physics learning content based on mobile learning can be accessed widely and most students have cellphones, but it has not been widely used to increase student enthusiasm in learning physics. Physics Learning Media Based on Mobile Learning is an effort to solve this problem. One of them is by Development of Physics Learning Media-Based Mobile Learning Using Adobe Flash CS6. This study aimed to determine the development of learning media products based on mobile learn… Show more

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Cited by 6 publications
(6 citation statements)
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“…Based on development research conducted by Andriani (2021), the results of this research were mobile learning media that used the adobe flash CS6 application with validity criteria that were relevant and have practical usability, as well as effective implementation. These products can be used by students and teaching staff in higher education [16].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on development research conducted by Andriani (2021), the results of this research were mobile learning media that used the adobe flash CS6 application with validity criteria that were relevant and have practical usability, as well as effective implementation. These products can be used by students and teaching staff in higher education [16].…”
Section: Resultsmentioning
confidence: 99%
“…Based on development research conducted by Andriani (2021), the results of this research were mobile learning media that used the adobe flash CS6 application with validity criteria that were relevant and have practical usability, as well as effective implementation. These products can be used by students and teaching staff in higher education [16]. In the journal that is made now, there are similarities with relevant study, namely application that used in the development research and there are differences such as objects and research subject.…”
Section: Resultsmentioning
confidence: 99%
“…Adobe Flash-based edutainment media can be said to be feasible in terms of the media used because it offers flexibility in its use. Adobe Flash can be run on various platforms such as computers, laptops, tablets, and mobile phones, so students can learn anywhere and anytime (Andriani et al, 2021). In addition, Adobe Flash also allows the development of edutainment media that is rich in interactive features such as simulations, games, and videos that can be used to increase student engagement in learning.…”
Section: Discussionmentioning
confidence: 99%
“…Among the various types of virtual practicum applications, PhET (Physic Education and Technology Simulation) is one of the interactive media that can be utilized (Andriani et al, 2021)…”
Section: Introductionmentioning
confidence: 99%