2022
DOI: 10.56003/jse.v3i2.162
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Development of application-based badminton material teaching media for middle school level PJOK teachers

Abstract: This development research has the goal of developing application-based badminton game learning using the Java programming language which is used as a supporting tool for learning badminton game material for Middle School PJOK Teachers in Kediri Regency as well as being a reference and development for further research. This research method refers to the development research method of Sugiono, which. The test subjects in this study involved 40 SMP PJOK teachers in Kediri Regency, consisting of 10 teachers involv… Show more

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Cited by 3 publications
(3 citation statements)
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References 8 publications
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“…Some researchers have studied the application of multimedia technology in middle school physical education classroom teaching. It explores how to utilize multimedia devices and instructional videos to provide rich learning resources and enhance students' interest and effectiveness in learning (Kurniawan et al, 2022). Some scholars have studied the application of virtual reality technology in youth sports training.…”
Section: Research Of Multimedia Simulation In Youth Physical Fitness ...mentioning
confidence: 99%
“…Some researchers have studied the application of multimedia technology in middle school physical education classroom teaching. It explores how to utilize multimedia devices and instructional videos to provide rich learning resources and enhance students' interest and effectiveness in learning (Kurniawan et al, 2022). Some scholars have studied the application of virtual reality technology in youth sports training.…”
Section: Research Of Multimedia Simulation In Youth Physical Fitness ...mentioning
confidence: 99%
“…Through video conferencing tools, coaches can offer real-time feedback, correct techniques, and address questions, fostering a supportive learning environment [8]. Additionally, online platforms often include resources such as instructional articles, practice drills, and match analyses to supplement coaching sessions and enhance skill development [9]. Virtual badminton coaching enables flexibility in scheduling, allowing students to learn at their own pace and convenience.…”
Section: Introductionmentioning
confidence: 99%
“…The aspects found in the galah haadang game are concentration, agility, and endurance (Machmud et al, 2021). These three aspects are a basic element for an early age badminton athlete in carrying out badminton games, for example, such as training and matches require concentration, and when doing the movement of chasing the ball requires agility and endurance (Kurniawan et al, 2022). Concentration and physical condition when making fast, precise and flexible movements enable early age badminton athletes to perform maximum games (Roure & Dieu, 2022).…”
Section: Introductionmentioning
confidence: 99%