2015
DOI: 10.1590/s0080-623420150000600015
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Development and validation of an instrument for evaluating the ludicity of games in health education

Abstract: Objective:Developing and validating an instrument to evaluate the playfulness of games in health education contexts. Methodology: A methodological, exploratory and descriptive research, developed in two stages: 1. Application of an open questionnaire to 50 graduate students, with content analysis of the answers and calculation of Kappa coefficient for defining items; 2. Procedures for construction of scales, with content validation by judges and analysis of the consensus estimate by Content Validity Index (CVI… Show more

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Cited by 8 publications
(7 citation statements)
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“…As for Playfulness, third category analyzed, studies reinforce the relevance of the players' displacement from the demanding academic reality to fun moments, maintaining the restless spirit of playfulness (17)(18) . This impasse between the combination of the fun component and the educational proposition, without overlapping one over the other (3) , was the main challenge faced in creating the game.…”
Section: Discussionmentioning
confidence: 99%
“…As for Playfulness, third category analyzed, studies reinforce the relevance of the players' displacement from the demanding academic reality to fun moments, maintaining the restless spirit of playfulness (17)(18) . This impasse between the combination of the fun component and the educational proposition, without overlapping one over the other (3) , was the main challenge faced in creating the game.…”
Section: Discussionmentioning
confidence: 99%
“…Seguiu-se o fechamento dos itens e a validação de conteúdo, mediante a análise de juízes com cálculo de confiabilidade pelo coeficiente de Kappa, análise do Índice de Validade de Conteúdo (IVC) e do Índice de Fidedignidade (Reliability, Interrater Agreement (IRA)). Essa versão do Ludic-Quest com conteúdo válido resultou em 53 itens para a avaliação da ludicidade de jogos na saúde, aplicável mediante escala Likert de cinco pontos (20) .…”
Section: Instrumentounclassified
“…The VD was developed based on select studies (Pires et al, 2015;Silva et al, 2017;Sousa et al, 2018) and aimed to guide the matter experts' assessment on six dimensions: (a) objectives (whether the game objectives were adequate to meet the needs of postural balance training); (b) content (sought to analyze if the game content and narrative had enough framework to be used in the rehabilitation clinical practice); (c) therapeutic relevance (investigated whether the demands (motor and sensory) required during the game (in stationary walk, functional reaching, and climbing up and down a step) were effective and could generate a learning transfer to daily activities, improving the older adults performance); (d) adhesion (investigated the practical application and the possibility of the game acceptance); (e) motivation (allowed to identify the level of interest, engagement, well-being, fun and challenges provided by the game); and (f) technical elements (analyzed the graphic, visual, computational, and interface resources chosen for the execution of the game). The answer options were as follows: irrelevant, unclear, clear, and extremely relevant.…”
Section: Instrumentationmentioning
confidence: 99%