2021
DOI: 10.1016/j.heliyon.2021.e07571
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Developing and feasibility testing of the Indonesian computer-based game prototype for children with attention deficit/hyperactivity disorder

Abstract: The aim of this study was to develop an Indonesian computer-based game prototype, including feasibility testing, targeted on attention deficit/hypersensitivity disorder (ADHD) clinical symptoms and executive function. The study comprised five steps. The first to third steps used an exploratory qualitative research design. The Delphi technique with FGD was applied to collect qualitative data. During the study, seven experts participated in ten FGDs. Feasibility testing was conducted as a one group pre- and post… Show more

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Cited by 8 publications
(11 citation statements)
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References 36 publications
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“…This study consisted of two stages. The first and second stages were designed as exploratory qualitative research to build the RDC and ADHD-VR diagnostic tool with an ML prototype ( 24 , 29 ). The research protocol was approved by the Ethics Committee of the Faculty of Medicine, University of Indonesia, Jakarta, Indonesia (reference number: KET-583/UN2.F1/ETIK/PPM.00.02/2019).…”
Section: Methodsmentioning
confidence: 99%
“…This study consisted of two stages. The first and second stages were designed as exploratory qualitative research to build the RDC and ADHD-VR diagnostic tool with an ML prototype ( 24 , 29 ). The research protocol was approved by the Ethics Committee of the Faculty of Medicine, University of Indonesia, Jakarta, Indonesia (reference number: KET-583/UN2.F1/ETIK/PPM.00.02/2019).…”
Section: Methodsmentioning
confidence: 99%
“…Pengambilan data dimulai dengan meminta guru wali kelas untuk mengisi kuesioner BRIEF yang pertama (T0) yang dilakukan sebelum intervensi dengan menggunakan prototipe gim berbasis komputer Indonesia. 33,36 Kemudian, subjek penelitian memainkan gim secara bersama-sama pada waktu yang sama di pagi hari setiap harinya yang dilaksanakan selama 20-30 menit setiap sesi, satu sesi per hari hingga lima sesi di minggu pertama. Setiap subjek penelitian harus menyelesaikan keempat tahap dalam satu sesi yang terdiri dari visual tanpa halangan, audio tanpa halangan, visual dengan halangan, dan audio dengan halangan.…”
Section: Metodeunclassified
“…Studi ini merupakan studi pertama yang menilai efektivitas intervensi ini terhadap fungsi eksekutif anak SD populasi umum. Penelitian sebelumnya Wiguna dkk 33,34 melaporkan bahwa intervensi ini efektif dalam meningkatkan fungsi eksekutif pada anak dengan GPPH. Hipotesis hubungan intervensi yang dilakukan dengan perbaikan fungsi eksekutif adalah pelatihan dapat meningkatkan hubungan fungsional dorsolateral prefrontal cortex (DLPFC) sesuai dengan prinsip neuroplastisitas otak.…”
Section: Pembahasanunclassified
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