Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) 2020
DOI: 10.2991/assehr.k.200318.043
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Design of Game Education Basic VAR to Learning Animal Material

Abstract: In making educational game designs that fit the needs of children, an in-depth study is needed, one of them is the way of thinking of the child, in this research an educational game media will be designed that is suitable for the kindergarten children's thinking, we can first make changes to ADDIE analysis model, consist of design, development, dissemination, in the analysis steps of the analysis of the needs analysis with the teacher and children of kindergarten PGRI 73 Semarang added (1) choosing material ac… Show more

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“…With the virtual laboratory, it is expected to be able to increase students' learning motivation and independent learning, this is in accordance with [6], which shows that students are very enthusiastic in using virtual reality-based animal material educational games that have been packaged online and offline so that during a pandemic can be used by Early Childhood Education UT students, then [7] shows that the relationship between attitudes, learning independence, and learning styles with student cognitive learning outcomes is determined by using learning media that is in accordance with the child's level of thinking. , then [8] shows that there is an effect of make a match cooperative learning and conventional learning on Civics learning outcomes in terms of student learning independence at MTs N in Kudus Regency then [9] shows that the relationship between Independence and Active Learning with Civics Learning Outcomes has a very large influence , if students' independence is high in learning, the learning outcomes also increase, then [10].…”
Section: Introductionsupporting
confidence: 57%
“…With the virtual laboratory, it is expected to be able to increase students' learning motivation and independent learning, this is in accordance with [6], which shows that students are very enthusiastic in using virtual reality-based animal material educational games that have been packaged online and offline so that during a pandemic can be used by Early Childhood Education UT students, then [7] shows that the relationship between attitudes, learning independence, and learning styles with student cognitive learning outcomes is determined by using learning media that is in accordance with the child's level of thinking. , then [8] shows that there is an effect of make a match cooperative learning and conventional learning on Civics learning outcomes in terms of student learning independence at MTs N in Kudus Regency then [9] shows that the relationship between Independence and Active Learning with Civics Learning Outcomes has a very large influence , if students' independence is high in learning, the learning outcomes also increase, then [10].…”
Section: Introductionsupporting
confidence: 57%