2022
DOI: 10.18502/kss.v7i14.12056
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Design of a Virtual Laboratory Based on Virtual Reality for Learning Resources in Early Childhood Learning

Abstract: The COVID-19 pandemic has had a significant impact on the world of education and universities, including the Open University’s Early Childhood Education study program. Because the number of students taking this course is very large at all levels, at the beginning of the pandemic, there were problems in the online learning media courses and kindergarten learning resources. It was recognized that there was a need to create a forum in the Early Childhood Education study program, namely a virtual learning laborato… Show more

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Cited by 2 publications
(2 citation statements)
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References 11 publications
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“…Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25]. Besides it's in position second theme related learning _ with STEAM innovation in children age early in Indonesia is skills 21st century as in the journal [26,27,28,13]. This because of which STEAM it is Alone is method with objective main For dig skills developing technology rapidly in the 21st century [29].…”
Section: Methodsmentioning
confidence: 99%
“…Next, deep problem based learning study This is innovation from learning STEAMyang has been modified in accordance with problems that have found for example in the journal researched by Hapidin et al, [21] This developing STEAM into R-SLAMET which is innovation from STEAM learning which adds R , namely Religion or religion and L, namely Literacy , in addition that, Putri and Taqiudin [22] [21,23,24,25]. Besides it's in position second theme related learning _ with STEAM innovation in children age early in Indonesia is skills 21st century as in the journal [26,27,28,13]. This because of which STEAM it is Alone is method with objective main For dig skills developing technology rapidly in the 21st century [29].…”
Section: Methodsmentioning
confidence: 99%
“…Virtual Reality (VR) now no longer has the capacity to attract us into new worlds, however it additionally has the ability to enhance the fineness of schooling through unlocking extra mastering cap potential than ever before [8]. Real time interactive photos with 3dimensional models , mixed with display era which can offer customers an enjoyment like coming into a digital global and being capable of managing e-mail [9].…”
Section: Literature Reviewmentioning
confidence: 99%