Proceedings of the 5th Workshop on ICTs for Improving Patients Rehabilitation Research Techniques 2019
DOI: 10.1145/3364138.3364170
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Design of an upper limbs rehabilitation videogame with sEMG and biocybernetic adaptation

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Cited by 6 publications
(2 citation statements)
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“…In particular, we noticed that playtesting allowed a stronger relationship with patients with stroke, increasing their willingness to participate in future studies. Although other researchers have reported difficulty finding specific populations to be involved in studies [64,65], considering our final results, we highly recommend that research teams plan to conduct multiple playtests before conducting studies.…”
Section: Playtesting As a Tool For Iterative Designmentioning
confidence: 95%
“…In particular, we noticed that playtesting allowed a stronger relationship with patients with stroke, increasing their willingness to participate in future studies. Although other researchers have reported difficulty finding specific populations to be involved in studies [64,65], considering our final results, we highly recommend that research teams plan to conduct multiple playtests before conducting studies.…”
Section: Playtesting As a Tool For Iterative Designmentioning
confidence: 95%
“…The Elemental Tetrad (Schell, 2008) is a leading game design framework, well-established both in academy and in industry. The framework has also been proven useful for practice, with recent applications by Villac ıs et al (2016), Veeningen (2018) and Montoya et al (2019), among Serious games in business process management others. Schell (2008) describes a game in terms of four characteristics that define the Elemental Tetrad: mechanics, story, aesthetics and technology.…”
Section: Serious Games Designmentioning
confidence: 99%