2021
DOI: 10.1007/s10055-021-00561-y
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Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG

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Cited by 7 publications
(1 citation statement)
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“…An alternative for kinematic recognition is the use of strain sensors as in [ 26 ]. In another study, muscular information from sEMG sensors was used to detect upper-limb fatigue levels [ 27 , 28 ]. The use of haptic feedback has also been a matter of interest in some studies to show quantitative improvements in children with neuromotor disorders [ 29 ].…”
Section: Discussionmentioning
confidence: 99%
“…An alternative for kinematic recognition is the use of strain sensors as in [ 26 ]. In another study, muscular information from sEMG sensors was used to detect upper-limb fatigue levels [ 27 , 28 ]. The use of haptic feedback has also been a matter of interest in some studies to show quantitative improvements in children with neuromotor disorders [ 29 ].…”
Section: Discussionmentioning
confidence: 99%