“…Specifically, the work presented in [11] provides a practical approach to structuring a branching story, using four stages: paper, prototype, production, and testing. There are also approaches for character development from different perspectives [22].…”
Abstract. Despite the increasing popularity of locative interactive stories their poetics are poorly understood, meaning that there is little advice or support for locative authors, and few frameworks for critical analysis. The StoryPlaces project has spent two years working with over sixty authors creating locative stories. Through analyzing the stories themselves, and interviewing readers, we have developed a simple writer's toolkit that highlights the challenges and opportunities offered by locative fiction. In this paper we describe our approach, and outline twelve key pragmatic and aesthetic considerations that we have derived from our experience and analyses. Together these reveal that the main challenge in locative literature lies in aligning the narrative text, the structural logic, and the demands and affordances of the landscape.
“…Specifically, the work presented in [11] provides a practical approach to structuring a branching story, using four stages: paper, prototype, production, and testing. There are also approaches for character development from different perspectives [22].…”
Abstract. Despite the increasing popularity of locative interactive stories their poetics are poorly understood, meaning that there is little advice or support for locative authors, and few frameworks for critical analysis. The StoryPlaces project has spent two years working with over sixty authors creating locative stories. Through analyzing the stories themselves, and interviewing readers, we have developed a simple writer's toolkit that highlights the challenges and opportunities offered by locative fiction. In this paper we describe our approach, and outline twelve key pragmatic and aesthetic considerations that we have derived from our experience and analyses. Together these reveal that the main challenge in locative literature lies in aligning the narrative text, the structural logic, and the demands and affordances of the landscape.
“…He divides them into three categories: Tools that incorporate particular traditions; tools that incorporate specific approaches; and tools designed to be more general. Koenitz presents a tool, ASAPS (Koenitz 2015), belonging to the last category. ASAPS allows for modelling of branching structures where the branching can be controlled by procedural elements such as variables.…”
To cite this article: Henrik Engström (2019) 'I have a different kind of brain'-a scriptcentric approach to interactive narratives in games, Digital Creativity, 30:1, 1-22,
ABSTRACTIn a computer game narrative, a user influences the ordering of events. To model this behaviour, game designers and writers need to use some kind of programming primitives. A computer game script will hence differ from, for instance, a movie screenplay in that traditional dialogue text is complemented with some textual or visual logic formalism. Not all groups involved in production of a game have a programming background and may therefore be unable to easily comprehend such formalisms. This paper presents a novel approach to game dialogue writing where traces from playthroughs are used as the core of the script. Alternative branches are identified and presented in relation to the main trace. The approach has been implemented in a tool that has been used successfully by three professional writers in mobile game production. The results indicate that this is a promising approach to enable non-programmers to work with interactive narratives.
“…Fonte: elaborada pelo autor a partir de Lee (2013). Koenitz (2015) distingue a narrativa digital interativa ao comparar seus aspectos formais com a narrativa literária (Figura 2). Onde é possível identificar que em um sistema de narrativa mais tradicional, como a narrativa literária, apenas o resultado é passível de análise.…”
unclassified
“…Figura 2 -Comparação da Narrativa Digital Interativa (NDI) com a Narrativa Literária. Fonte: adaptada a partir de Koenitz (2015).…”
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.