2019
DOI: 10.1080/14626268.2019.1570942
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‘I have a different kind of brain’—a script-centric approach to interactive narratives in games

Abstract: To cite this article: Henrik Engström (2019) 'I have a different kind of brain'-a scriptcentric approach to interactive narratives in games, Digital Creativity, 30:1, 1-22, ABSTRACTIn a computer game narrative, a user influences the ordering of events. To model this behaviour, game designers and writers need to use some kind of programming primitives. A computer game script will hence differ from, for instance, a movie screenplay in that traditional dialogue text is complemented with some textual or visual log… Show more

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Cited by 4 publications
(4 citation statements)
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References 22 publications
(26 reference statements)
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“…It has been argued in previous studies that product involvement can be defined as the relationship between consumers' perceptions of a product and their intrinsic needs, values, and interests. Peng et al [21] demonstrate this in their study. Given this, product involvement can signify change.…”
Section: Product Involvementmentioning
confidence: 51%
“…It has been argued in previous studies that product involvement can be defined as the relationship between consumers' perceptions of a product and their intrinsic needs, values, and interests. Peng et al [21] demonstrate this in their study. Given this, product involvement can signify change.…”
Section: Product Involvementmentioning
confidence: 51%
“…Where author evaluations do exist, they are often limited to informal collaborations with authors that fall short of rigorous evaluation [21]; or limited quantitative studies that do not fully explore the experience [22]; or a focus on forms rather than the authoring tools themselves [23]. This is not to say that full rigorous evaluations of the author experience never happen: Engstrom's work with Deig in [24] and Poulakos' work with SWB [25] describe detailed studies of the author experience, but studies of this type are the exception.…”
Section: Authoring Toolsmentioning
confidence: 99%
“…The definition of what is an "authoring tool" is a topic of some discussion in the community [11,12], however broadly speaking applications designed to assist in the creation of IDN works can be considered authoring tools. This includes a range of proprietary and community tools such as the popular Twine [13], Inform 7 [14], Ink [15], and StorySpace [16], as well as academic research prototypes such as ASAPs [17], StoryPlaces [1,2], IDTension [18], and Deig [19]. There are many others but documenting a full survey of all of them is beyond the scope of this paper.…”
Section: Locative Narrative and Idn Authoring Tool Researchmentioning
confidence: 99%
“…Furthermore, existing established UX methods such as task centric usability studies [28] raise challenges for authoring tool evaluation where representative tasks are hard to identify and even harder to execute within a study. While longitudinal works such as Engstrom's [19] are commendable it is important to remember the need for pragmatic UX methods [28,29] and relying on highcost difficult methods for our domain will be an inhibitor to research. As Greenburg and Buxton called for, there is a need for bespoke methods suited to the tools in question way from methodological dogma [30], and in this paper, we continue to develop our own approaches to pragmatic authoring tool evaluation.…”
Section: Locative Narrative and Idn Authoring Tool Researchmentioning
confidence: 99%