2017
DOI: 10.1109/tetc.2016.2615861
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Design and Implementation of Location-Based Learning Games: Four Case Studies with “QuesTInSitu: The Game”

Abstract: Over the past few years the use of educational games for learning purposes has reported many educational benefits in terms of students' motivation and engagement towards learning. One of the challenges in the research field of Game-Based Learning (GBL) is to create or adapt educational games to teachers' requirements depending on their particular situations. An approach to face this problem is to provide teachers with strategies that allow them to design meaningful games for their learning scenarios. To addres… Show more

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Cited by 10 publications
(10 citation statements)
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“…In [11] four experiences of the QuesTInSitu game are presented. This game provides location educational questions (which are created by teachers and located using a map).…”
Section: Related Workmentioning
confidence: 99%
“…In [11] four experiences of the QuesTInSitu game are presented. This game provides location educational questions (which are created by teachers and located using a map).…”
Section: Related Workmentioning
confidence: 99%
“…When this application detects that user is near to a one of these beacon, he/she receives augmented reality information related to that place. On the other hand, in [11] are shown Location-based Learning Applications for indoor and outdoor spaces. These applications use Google Map for outdoor spaces [12] and GPS as a location sensing mechanism, while for indoor spaces are used static images and locations (for these spaces) are indicated manually by the students.…”
Section: Related Workmentioning
confidence: 99%
“…These applications use Google Map for outdoor spaces [12] and GPS as a location sensing mechanism, while for indoor spaces are used static images and locations (for these spaces) are indicated manually by the students. That is to say, in [11] for the indoor spaces are using an indirect sensing mechanism; until students do not indicate where they are, the information related to their current location is not updated. So, the description mentioned above indicates Location-based Learning Applications could be use different types of sensing mechanisms to determine student's location, some direct and others indirect [5].…”
Section: Related Workmentioning
confidence: 99%
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