2020
DOI: 10.3390/info11020121
|View full text |Cite
|
Sign up to set email alerts
|

Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR)

Abstract: The number of damaging cyberattacks is increasing exponentially due in part to lack of user awareness of risky online practices, such as visiting unsafe websites, ignoring warning messages, and communicating with unauthenticated entities. Although research has established the role that game-based learning can play in cognitive development and conceptual learning, relatively few serious mobile games have been developed to educate users about different forms of cyberattack and ways of avoiding them. This paper r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 30 publications
(8 citation statements)
references
References 30 publications
0
8
0
Order By: Relevance
“…However, the authors found that game-based strategies engaged students in identifying cyber threats, simulating defense mechanisms, and allowing them to design their own games based on their knowledge of cybersecurity. Alqahtani and Kavakli-Thorne (2020) found that games such as CyberScratch allowed instructors to guide students in developing cybersecurity games based on their knowledge and area of interest in the cybersecurity profession. The opportunity allowed students to practice their knowledge and gauge their understanding of cybersecurity threats and the required mitigation measures.…”
Section: Table 1 Articles Reviewed On Cybersecurity Leadership Challe...mentioning
confidence: 99%
“…However, the authors found that game-based strategies engaged students in identifying cyber threats, simulating defense mechanisms, and allowing them to design their own games based on their knowledge of cybersecurity. Alqahtani and Kavakli-Thorne (2020) found that games such as CyberScratch allowed instructors to guide students in developing cybersecurity games based on their knowledge and area of interest in the cybersecurity profession. The opportunity allowed students to practice their knowledge and gauge their understanding of cybersecurity threats and the required mitigation measures.…”
Section: Table 1 Articles Reviewed On Cybersecurity Leadership Challe...mentioning
confidence: 99%
“…The researchers [27] discussed the relationship between cybersecurity risk-related behaviours in a business environment and Internet addiction in the UK by using an online questionnaire that included cybersecurity attitudes and analyzed the responses. Cybersecurity awareness, training, and educating users about cybersecurity and the questions need to be asked to find out the cybersecurity issues [28]. All the studies offered various training that is capable of reducing human vulnerabilities by measuring the current level and providing an appropriate solution to close the gap between the current awareness of the users and the target level to improve the security and reduce the vulnerabilities of the users.…”
Section: Related Workmentioning
confidence: 99%
“…In another research direction, researchers have shown that visualization technologies can be used for other purposes in cybersecurity. For instance, Alqahtani and Kavakli-Thorne [ 65 ] presented an AR game designed to increase awareness of cybersecurity issues in an entertaining manner. Visualization technologies can also be combined with digital twin technology to facilitate situational awareness of cybersecurity threats.…”
Section: Open Research Directionsmentioning
confidence: 99%