1996
DOI: 10.1111/1467-8659.1530421
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Demand‐Driven Geometry Transmission for Distributed Virtual Environments

Abstract: We present a strategy for rendering in distributed virtual environments. A geometry database is maintained by a server, while users invoke individual clients to interact with the environment. Instead of downloading a complete copy of the geometry data, the data is distributed on demand, thus gaining signifcant savings in network bandwidth. Our strategy combines several techniques, including levels of detail, progressive refinement and graceful degradation to deliver the data "just in time" over the network to … Show more

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Cited by 54 publications
(38 citation statements)
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“…As the user's field of view (i.e., AOI) may not cover the entire VE, downloading the entire scene is not necessary. Hesina and Schmalstieg [18,5] proposed that user can use a circular AOI, and keep the consistency of only the objects within AOI. Additionally, if users just rotate views but do not move, the objects within the AOI need not be re-acquired.…”
Section: D Streamingmentioning
confidence: 99%
“…As the user's field of view (i.e., AOI) may not cover the entire VE, downloading the entire scene is not necessary. Hesina and Schmalstieg [18,5] proposed that user can use a circular AOI, and keep the consistency of only the objects within AOI. Additionally, if users just rotate views but do not move, the objects within the AOI need not be re-acquired.…”
Section: D Streamingmentioning
confidence: 99%
“…Schmalstieg and Gervautz [16] first introduce scene streaming where a server determines and transmits visible objects at different level-of-details (LODs) to clients. Subsequent work replaces discrete LODs with continuous (smooth) LODs [17].…”
Section: Related Workmentioning
confidence: 99%
“…Once some objects are selected for transmission, streaming techniques for single objects are then employed. Many techniques useful for scene streaming were first described by [Schmalstieg and Gervautz 1996], where each user's visibility is limited to a circular area of interest (AOI). A server determines and transmits the set of visible objects at different level of detail (LOD) of model geometries to clients.…”
Section: D Streamingmentioning
confidence: 99%