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2008 Proceedings IEEE INFOCOM - The 27th Conference on Computer Communications 2008
DOI: 10.1109/infocom.2007.195
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FLoD: A Framework for Peer-to-Peer 3D Streaming

Abstract: Abstract-Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming, thus is necessary to enable real-time content interactions. However, the heavy data and processing requirements of 3D streaming challenge the scalability of client-server delivery methods. We propose the use of peer-to-peer (P2P) networks for 3D streaming, and argue that due to the non-linear access patterns of 3D content, P2P… Show more

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Cited by 12 publications
(16 citation statements)
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“…Zoning Techniques: Another set of filtering mechanisms that have been discussed in the literature [3] make use of the zoning techniques. When dealing with 3D environments and in order to restrict the interest of a user, proximity is manifestly the criteria to take into account, since entities close to the clients will have nearly the same view of the VE, and will likely share the same interest.…”
Section: Bandwidth Overutilizationmentioning
confidence: 99%
See 3 more Smart Citations
“…Zoning Techniques: Another set of filtering mechanisms that have been discussed in the literature [3] make use of the zoning techniques. When dealing with 3D environments and in order to restrict the interest of a user, proximity is manifestly the criteria to take into account, since entities close to the clients will have nearly the same view of the VE, and will likely share the same interest.…”
Section: Bandwidth Overutilizationmentioning
confidence: 99%
“…Each user will only receive data and updates related to objects within its region, or adjacent regions. Different shapes were adopted during the zoning, such as honeycomb regions [2], or voronoi diagram [3]. However, one of the significant drawbacks of the zoning-based techniques is that the amount of data filtered is highly dependent on the size of the zone.…”
Section: Bandwidth Overutilizationmentioning
confidence: 99%
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“…The nodes will then need to exchange messages frequently to determine the neighbor relationship, and this will cause heavy network loads and long transmission latencies . Currently, whether in structured P2P networks such as SimMud , Colyseus , and prediction binary tree (PBT) , or in unstructured P2P networks such as pSense and Voronoi‐based overlay network , even in hybrid P2P networks, a node's frequent moves, joining, and leaving will all lead to many changes in neighbors, which makes it very difficult to maintain the neighbor table/distributed hash table (DHT). Mitigating the impact of the churn in the neighbor table is an urgent problem for the transmission of large‐scale virtual scenes.…”
Section: Introductionmentioning
confidence: 99%