Proceeding of the 16th International Academic MindTrek Conference 2012
DOI: 10.1145/2393132.2393137
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Defining gamification

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Cited by 833 publications
(195 citation statements)
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“…(see e.g. [25]). If we consider gamification in the context of CS, gamification can be seen as an attempt to redirect crowdsourcees' motivations from purely rational gainseeking to self-purposeful, intrinsically motivated activity: "Transforming Homo Economicus into Homo Ludens" [17].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…(see e.g. [25]). If we consider gamification in the context of CS, gamification can be seen as an attempt to redirect crowdsourcees' motivations from purely rational gainseeking to self-purposeful, intrinsically motivated activity: "Transforming Homo Economicus into Homo Ludens" [17].…”
Section: Introductionmentioning
confidence: 99%
“…If we consider gamification in the context of CS, gamification can be seen as an attempt to redirect crowdsourcees' motivations from purely rational gainseeking to self-purposeful, intrinsically motivated activity: "Transforming Homo Economicus into Homo Ludens" [17]. In other words, elements known from games act as motivational affordances [25,29,56] for the intrinsic motivations. Points, badges, leaderboards, avatars, and stories are some of the most often used motivational affordances in gamification [20].…”
Section: Introductionmentioning
confidence: 99%
“…Un ejemplo, sería la gamificación (Deterding et al, 2011;Huotari y Hamari, 2012). La gamificación ha sido implantada con resultados positivos en varios programas curriculares (Brewer et al, 2013;Fitz-Walter et al, 2011).…”
Section: Introductionunclassified
“…Apesar da falta de clareza sobre quais são os elementos de jogos definidores de uma atividade gamificada (Huotari & Hamari, 2012), serão expostos alguns dos principais componentes apontados pela literatura da área. São identificados por Groh (2012): exibição de objetivos claros e estruturados, feedbacks substanciais, apresentação de desafios e aumento progressivo da dificuldade.…”
unclassified
“…Entretanto, apesar de estarem normalmente de acordo com prescrições baseadas nos princípios comportamentais, há a alegação da existência de poucos estudos acadêmicos sobre o tema na área da gamificação de forma geral (Huotari & Hamari, 2012) e na área da análise do comportamento (Morford et al, 2014). Além disso, Hamari, Koivisto e Sarsa (2014) consideraram que a maior parte das pesquisas acadêmicas que avaliam os resultados de estratégias gamificadas utiliza métodos com medidas pouco confiáveis.…”
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