2020
DOI: 10.31234/osf.io/789kw
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Database of virtual objects to be used in psychological research

Abstract: Although many visual stimulus databases exist, to our knowledge, none includes 3D virtual objects, that can directly be used in virtual reality (VR). We present 121 objects that have been developed for scientific purposes. The objects were built in Maya, and their textures were created in Substance Painter. Then, the objects were exported to an FBX and OBJ format and rendered online using the Unreal Engine 4 application. Our goal was to develop the first set of high-quality virtual objects with standardized na… Show more

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Cited by 5 publications
(11 citation statements)
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“…The database comparison showed that the familiarity ratings for OVO were comparable to or higher than for the other databases (i.e., Adlington et al, 2009;Brodeur et al, 2010;Moreno-Martínez & Montoro, 2012;Peeters, 2018;Popic et a., 2020). This emphasizes the complementarity or additional usefulness of OVO.…”
Section: Discussionmentioning
confidence: 78%
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“…The database comparison showed that the familiarity ratings for OVO were comparable to or higher than for the other databases (i.e., Adlington et al, 2009;Brodeur et al, 2010;Moreno-Martínez & Montoro, 2012;Peeters, 2018;Popic et a., 2020). This emphasizes the complementarity or additional usefulness of OVO.…”
Section: Discussionmentioning
confidence: 78%
“…Comparison to other databases: For comparison and to facilitate the pooling of objects, we provide the mean ratings across objects in our database together with those of two other 3D object (Peeters, 2018;Popic et al, 2020) and three coloured-photograph databases (Adlington et al, 2009;Brodeur et al, 2010;Moreno-Martínez & Montoro, 2012). The common dimensions were the H-statistic (H), the NA (in %), Familiarity, and Details.…”
Section: Discussionmentioning
confidence: 99%
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“…We validated the paradigm (continuous delayed estimation paradigm in VR) with a pilot experiment (see Appendix). As stimulus material, we will use a set of 120 validated virtual objects (see Popic, Pacozzi, & Martarelli, 2020). The objects are common in daily usage and are not rotationally symmetric (i.e., they look differently in each distinct orientation, e.g., a cup with one handle instead of a cup with two handles).…”
Section: Virtual Environment and Virtual Objectsmentioning
confidence: 99%