2013 International Conference on 3D Imaging 2013
DOI: 10.1109/ic3d.2013.6732090
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Cyber (motion) sickness in active stereoscopic 3D gaming

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Cited by 13 publications
(13 citation statements)
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References 19 publications
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“…In the study of Benzeroual and Allison (2013), a significant interaction effect between MSSQ score and display mode was observed. Users with higher susceptibility reported greater discomfort when viewing stereoscopic images than monoscopic images.…”
Section: Prior Vr Experiences and Motion Sickness Susceptibilitymentioning
confidence: 91%
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“…In the study of Benzeroual and Allison (2013), a significant interaction effect between MSSQ score and display mode was observed. Users with higher susceptibility reported greater discomfort when viewing stereoscopic images than monoscopic images.…”
Section: Prior Vr Experiences and Motion Sickness Susceptibilitymentioning
confidence: 91%
“…Among 77 experimental studies, 28 articles investigated the hardware effect on VR sickness (Table 1). Four articles examined more than one device-related factor simultaneously (Benzeroual & Allison, 2013;DiZio & Lackner, 1997;Häkkinen et al, 2002;Sharples et al, 2008). The most frequently studied topic was display-related factors.…”
Section: Hardwarementioning
confidence: 99%
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“…Even though a lot of efforts are being made to provide near-immersive experience to the users of video games, [104][105][106] more research is needed to overcome the side effects of 3D gaming, such as nausea and motion sickness. 107,108 With the rapid advancements in medical technologies, there is a similarly high demand for stereoscopic medical imaging devices. 109 In a number of published works, [109][110][111][112][113] we can clearly see that quite a few of the works reviewed in this paper are utilized in medical contexts.…”
Section: Discussionmentioning
confidence: 99%
“…Factors such as age, gender, emotional and psychological state, health and previous experience with VR can all affect susceptibility to cybersickness (LaViola, 2000;Davis et al, 2014). Some people naturally have a higher degree of cybersickness susceptibility, which might be attributed to the difference in depth perception (Benzeroual and Allison, 2013).…”
Section: Cybersicknessmentioning
confidence: 99%