2016
DOI: 10.17223/16095944/61/3
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Current trends of using MOOCs in European higher education: the European MOOC Stakeholder Summit 2015 review

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Cited by 3 publications
(2 citation statements)
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“…Serious games enable participants to experience the process, conduct actions and strategize, all of which are often limited during didactic conventional teaching. This process facilitated by serious games is also known as learning by doing, and has been observed to enhance the knowledge acquisition process among learners (Thirouard et al, 2015). Hands‐on learning also helps the memory consolidation process, which benefits long knowledge retention (Ninaus et al, 2015) for players.…”
Section: Features Of Successful Gamesmentioning
confidence: 99%
“…Serious games enable participants to experience the process, conduct actions and strategize, all of which are often limited during didactic conventional teaching. This process facilitated by serious games is also known as learning by doing, and has been observed to enhance the knowledge acquisition process among learners (Thirouard et al, 2015). Hands‐on learning also helps the memory consolidation process, which benefits long knowledge retention (Ninaus et al, 2015) for players.…”
Section: Features Of Successful Gamesmentioning
confidence: 99%
“…The increase in student enrollment coupled with a stagnant number of teachers requires the development of automated systems for the creation and evaluation of exercises [18]. The evaluation task becomes nearly impossible for teachers given the student‐to‐teacher ratio, highlighting the need for efficient solutions [13]. The first system for assessing programming exercises involved evaluating machine code written on punched cards and was developed by Hollingsworth in 1960 [20].…”
Section: Related Workmentioning
confidence: 99%