2013
DOI: 10.1016/j.aasri.2013.10.011
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Cultural Heritage Sites Visualization System based on Outdoor Augmented Reality

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Cited by 39 publications
(16 citation statements)
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“…Although MAR applications were first designed and tested in indoor environments, the advantage of portability provided by mobile devices facilitated their expansion to the outdoors. This allowed visualization of 3D models of heritage sites to be superimposed over the video stream from the outside environment [29], visualizing virtual points of interest (POIs) overlaid on top of the phone's camera view [30], or textual annotation of outdoor locations based on GPS measurements [31]. Reference [32] proposed an application for outdoor site exploration throughout different periods of time, enriching travel experiences with important historic facts.…”
Section: Related Workmentioning
confidence: 99%
“…Although MAR applications were first designed and tested in indoor environments, the advantage of portability provided by mobile devices facilitated their expansion to the outdoors. This allowed visualization of 3D models of heritage sites to be superimposed over the video stream from the outside environment [29], visualizing virtual points of interest (POIs) overlaid on top of the phone's camera view [30], or textual annotation of outdoor locations based on GPS measurements [31]. Reference [32] proposed an application for outdoor site exploration throughout different periods of time, enriching travel experiences with important historic facts.…”
Section: Related Workmentioning
confidence: 99%
“…Unlike to indoor AR, outdoor AR is not subject to spatial restrictions. Indoor AR used a marker to ensure suitable synthesis of virtual object because it happens in relative narrow space, while outdoor AR used location information; it does not use any marker like in indoor system because it happens in relatively wide area [50]. Often the lack of ideal conditions means that marker-based tracking systems cannot be used, leading to rely on other techniques, for example, GPS and inertial sensors, which can be inexact.…”
Section: Augmented Reality For Outdoor Heritage Sitesmentioning
confidence: 99%
“…设计、工程和建设 [20] 等领域;据由权威游戏市场调查公司Digi-Capital平 台发布的《2015年AR/VR发展报告》估计,到2020年,AR技术的市场 份额将达到近1 200亿美元,比2014年激增近5万倍 [21] 。在城市规划设 计领域,AR也作为一种新技术推动了文化遗产保护 [22] [23] 与智慧城市建 设 [24] [25] 。 近年来,城市规划与设计的决策越发注重吸纳所有利益相关方的 意见(包括普通居民和城市管理者) [26] ;另一方面,在高密度城市环境 中进行建设需遵循的规划设计条例十分复杂,非专业人士往往对其并 不了解 [2] [10] ,在上述决策中的参与度非常有限。因此,公众参与者迫 切需要了解城市规划设计条例的渠道。当前的虚拟现实(VR)等技术 虽然已能实现城市规划与设计方案的3D可视化与虚拟漫游等功能, 但无法在虚拟建筑模型与真实建筑之间建立直观联系 [27] 1. The permitted buildings of the category I exclusively low-rise residential zone include residential buildings which are also used as small shops or offices and elementary / junior high school buildings; In addition to elementary / junior high school buildings, certain types of the permitted buildings of the category II exclusively low-rise residential zone include shop buildings with a floor area of up to 150 m 2 are permitted.…”
Section: 引言unclassified
“…According to the "AR / VR Q2 Report 2015" from Digi-Capital, an authorized investigation company of the game industry, the AR market is going to reach USD 120 billion by 2020, nearly 50,000 times of that in 2014 [21] . In urban planning and design, AR is also used as a new tool for cultural heritage conservation [22] [23] and smart city construction [24] [25] .…”
Section: Introductionmentioning
confidence: 99%