2022
DOI: 10.3390/virtualworlds1010006
|View full text |Cite
|
Sign up to set email alerts
|

Cultural Heritage in Fully Immersive Virtual Reality

Abstract: Fully immersive virtual reality (VR) applications have modified the way people access cultural heritage—from the visiting of virtual museums containing large collections of paintings to the visiting of ancient buildings. In this paper, we propose to review the software that are currently available that deal with cultural heritage in fully immersive virtual reality. It goes beyond technologies that were available prior to virtual reality headsets, at a time where virtual was simply the synonym of the applicatio… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
20
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 44 publications
(20 citation statements)
references
References 32 publications
0
20
0
Order By: Relevance
“…The possibility of modulating specific aspects of HBIM model production to be used in a process for VR fruition and implementation [37][38][39][40][41][42][43] demonstrates the thesis of this research. In these pages, the boundary conditions for the use of specific object libraries present in the software, developed for new construction to represent the heritage buildings, are explored.…”
Section: Introductionmentioning
confidence: 75%
“…The possibility of modulating specific aspects of HBIM model production to be used in a process for VR fruition and implementation [37][38][39][40][41][42][43] demonstrates the thesis of this research. In these pages, the boundary conditions for the use of specific object libraries present in the software, developed for new construction to represent the heritage buildings, are explored.…”
Section: Introductionmentioning
confidence: 75%
“…Moreover, these digital museums employ a design approach focused on humancomputer interaction, emphasizing user requirements and experiences (Zidianakis et al, 2021). Interactive functionalities vary from basic clicks unveiling details about a piece of art, to more advanced engagements such as 3D manipulations, virtual reality tours, or even AI-facilitated conversations about the art piece (Cecotti, 2022).…”
Section: Figurementioning
confidence: 99%
“…Recently, remote-sensing techniques have been used for underground cultural heritage sites to improve traditional documentation such as terrestrial photogrammetry [1][2][3][4], to create orthoimages series and virtual reality scenarios [5][6][7][8][9], and in the case of hyperspectral remote-sensing, to recover rock-art paintings invisible to the naked eye or covered by calcite, dirt, or soot [10][11][12][13][14][15][16], which are themselves helpful for understanding the stratigraphy of the rock art panel [17][18][19][20].…”
Section: Introductionmentioning
confidence: 99%